Waterdeep Detours | ||||||
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Find your way to the Inn where you are meeting with Drizzt. | ||||||
Area | Goal | Quests & Cinematics | ||||
1 | Kill 25 Monsters | You finally make it to Waterdeep however you've been waylaid by a small child who needs your help. | ||||
2 | Collect 25 Parchments | It might go faster if you had some lost dog posters. Gather some parchment. | ||||
3 | Kill 25 Monsters | The Field Ward seems overrun with rats, and wild dogs. | ||||
4 | Kill 25 Monsters | The child's dog must be here somewhere, at the very least this area will be better off with less rats! | ||||
5 | Kill Death Dog | The two headed dog looks at you hungrily and attacks! | ||||
6 | Kill 25 Monsters | All manner of vermin are pouring out of the doors to that inn! Get inside and help! | ||||
7 | Collect 25 Pints of Ale | There is always time for a pint. Fighting is thirsty work. | ||||
8 | Kill 25 Monsters | You proceed to the cellar, the creatures must be coming from somewhere! | ||||
9 | Kill 25 Monsters | The Innkeeper must have broken into a tunnel. | ||||
10 | Kill Poison-Spitting Spider | That spider looks poisonous! Crush it! | ||||
11 | Kill 25 Monsters | There are bandits in the tunnel! Do they use these for crime? Check it out. | ||||
12 | Kill 25 Monsters | After a few twists and turns the tunnel leads out up ahead! | ||||
13 | Kill 25 Monsters | You find yourself in a warehouse. It's being robbed! | ||||
14 | Collect 25 Potions | The bandits have spilled crates of dangerous looking potions, pick them up before they break. | ||||
15 | Kill Shift Bandit Thief | That shifty looking bandit seems to be the leader. Put a stop to him. | ||||
16 | Kill 25 Monsters | The merchant wasn't kidding! He definitely needs an escort. | ||||
17 | Kill 25 Monsters | You wonder what the merchant is carrying that can garner this much attention. | ||||
18 | Collect 25 Stolen Coin Pouches | The thieves have more coin pouches than they should have. Collect the stolen pouches. | ||||
19 | Kill 25 Monsters | Waiting for the buyer in an alley doesn't really feel like it is on the up and up. | ||||
20 | Kill Roguish Thief | A swarthy, roguish looking thief drops down from the building above. He seems intent on getting the merchants goods! | ||||
21 | Kill 25 Monsters | The buyer is finally here! Wait what do you mean he wants to haggle? | ||||
22 | Kill 25 Monsters | You have no choice but to hold off the attackers while the merchant and cleric make a deal. | ||||
23 | Collect 25 Spy Emblems | It seems the attackers carry markings. Maybe you can identify them. | ||||
24 | Kill 25 Monsters | The merchant and cleric have made a deal, time to move on. | ||||
25 | Kill Zhentarim Assassin | Out from the shadows emerges an assassin! Kill him before he kills you! | ||||
26 | Kill 25 Monsters | The City of the Dead is not welcoming at night. | ||||
27 | Collect 25 Flowers | Pick some fresh flowers to place on the cleric's daughter's grave. | ||||
28 | Kill 25 Monsters | Kobolds have taken up residence in the Crypt. You will need to get past them. | ||||
29 | Kill 25 Monsters | There seem to be more and more kobolds as you go deeper into the crypt. | ||||
30 | Kill Kobold King | A large kobold with a crown of bone seems to be in charge. Depose him. | ||||
31 | Kill 25 Monsters | There are yet more Kobolds between you and your destination. | ||||
32 | Collect 25 Candles | Collect some candles for use in the blessing. | ||||
33 | Kill 25 Monsters | With the candles gathered the cleric just needs a little time to complete the blessing. | ||||
34 | Kill 25 Monsters | The cleric is no cleric at all! His blessing was a ritual to raise the dead! | ||||
35 | Kill Zombie Kobold King | The Kobold King has been raised as a zombie! Depose him. Again. | ||||
36 | Kill 25 Monsters | Where did the necromancer go!? He's nowhere in sight... but there are still zombies! | ||||
37 | Kill 25 Monsters | This looks like an exit, fight through the zombie kobolds and escape. | ||||
38 | Kill 25 Monsters | You can't go two steps without getting run into. | ||||
39 | Collect 25 Street Kabobs | All this chasing is making you hungry. Maybe the traders have something worth eating. | ||||
40 | Kill Master Thief | It is a dead end! Don't let this one get away! | ||||
41 | Kill 25 Monsters | The stables are on fire! You drop what you are doing to help. | ||||
42 | Kill 25 Monsters | You won't be able to put out the fire until you clear out the fire elementals. | ||||
43 | Collect 25 Saddles | These fine leather saddles are going to burn up if you don't save them. | ||||
44 | Kill 25 Monsters | Continue to clear the elementals the fire is almost out! | ||||
45 | Kill Giant Burning Rat | A giant burning rat emerges from a nearby stall. Put him out! Put him down! | ||||
46 | Kill 25 Monsters | The docks are lousy with sailors. Go figure. | ||||
47 | Kill 25 Monsters | You make your way down the docks toward the tavern. | ||||
48 | Kill 25 Monsters | It's not a docks tavern without a brawl. | ||||
49 | Collect 25 Pints of Ale | Brawl or no brawl, it's been a long day and it's time for a pint. | ||||
50 | Kill Drunk Wizard | Nothing worse than a drunk wizard. Put him to bed for the night. |
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Waterdeep Detours/Transcript
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