Version 0.2.3 (2017-09-13): Early Access Update #3
Some static monsters (such as Portals or Orbs) are now hit-based instead of damage-based. They will require a certain number of hits (excluding click damage) to destroy. Many attacks can do multiple hits, so be sure to see which combination of Champions works best!
UI tweaks to free purchase buff popup
Achievements dialog now updates achievement progress while opened
Added fancier UI for monster health bars
You can now skip the purchase step in the Purchasing Chests with Gems tutorial
UI rework for 'swap champion' display
Fixed an issue with text where the last line was not being centered properly
Fixed an issue where bonus reset currency buffs were not applying correctly (hotfix @ 9/12 11:13AM)
Fixed an issue where the purchase buff display would flicker if moused over at the edge while the dialog was shaking
Fixed gold related achievements not updating until reloading the game
Chat room user count should more accurately reflect the current number of people in the room.
When dragging Champions around the formation, their ability arrows will now point to the right slots
Bringing up the Champion character sheets for un-purchased or benched Champions should show correct Damage numbers now
Static monsters (like portals and orbs) can't get pushed back now from damage
Chat report button now gives feedback and mutes reported player.
Fixed several erroneous references to "Crusaders"
Fixed Jarlaxle's achievement potentially firing at the incorrect time
Auto progress tutorial should only occur if you have never used auto progress before
Can no longer break some tutorial states by closing dialogs with the ESC key
Fixed the bottom bar champion equipment display not scaling properly
Fixed a bug where killing a boss with a DOT type effect would stop the next wave from spawning