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Version 0.2.58 (2019-02-06): Updated Event: Grand Revel Year 2!
Features:
  • Added year 2 of the Grand Revel event. This event introduces Paultin Seppa, the final Champion of the Waffle Crew and a powerful buffer and gold finder. As with the previous year 2 event, some changes have been made to the costs of event adventures, variants, and free plays so that you can gear up both Paultin and last year's champion, Birdsong.
Fixes:
  • Fixed an issue where multiple kobold Champions could be used together in the Diversity Day-Trip adventure (hotfixed Jan 31)
  • Fixed an issue where cinematics could replay on areas 51+If you loaded the game part-way into a run
  • Fixed an issue where some Champions in the back column of a Warden Time Gate adventure would not properly buff the row in front of them
  • Fixed an issue where some upcoming year two event achievements could show up incorrectly


Version 0.2.57 (2019-01-30): New Grand Tour Adventures
Features:
  • Added two new Grand Tour of the Sword Coast adventures, along with one variant for each
Fixes:
  • Fixed some K'thriss Hoardsperson issues (vl94+)
  • Fixed an potential freeze related to the familiar popup (vl94+)


Version 0.2.56.2 (2019-01-25): Bug Fixes
Changes:
  • Updated the description of Barrowin's ultimate to match its new effect from the tanking and healing update (thanks Jedasriddler)
Fixes:
  • Fixed an issue where the snowy clearing was not properly counting as outdoors
  • Fixed several typos in the Midwinter adventure cinematics and quests (thanks Dwoem)
  • Fixed an issue with swapping champions when using the gamepad UI (Steam only)
  • Fixed an edge case where Hellish Rebuke wasn't using K'thriss' Shadow Demon damage properly when It was attached to Farldeh
  • Fixed an issue where no columns in the Midwinter (Regis) forumation were counting as the "front" column
  • Fixed an issue where the Shadow Demon was affecting the ultimate damage
  • Fixed an issue where Warden's ultimate was breaking the Devourer
  • Fixed an issue where a few event achievements had the wrong icons (thanks Tarsis)
  • Fixed an issue where the Highharvestide achievements could appear in a different order than normal (thanks Tarsis)


Version 0.2.56.1 (2019-01-18): Bug Fix
Fixes:
  • Fixed Hex and Spiked Shell stacking additively with each other (they should stack additively internally, but multiplicatively with each other)


Version 0.2.56 (2019-01-16): Updated Event: Midwinter Year 2!
Balance Changes:
  • Farideh's "Infernal Aspect" now does magic damage instead of melee
Changes:
  • Currency display in the shop no longer formats currency at smaller amounts and sizes dynamically
  • Updated the description of the new 'Think Your Way Out Of It" variant to specify it's restricted by "INT" score instead of "Intellect" -Trollskull Manor area 40 boss now has regular boss health instead of hits-based health
Fixes:
  • Fixed a case where Arkhan's Usurp Power wouldn't get the correct buff the first time it was purchased (vl88+)
  • The Trollskull Manor area 40 boss was incorrectly using an attack where he killed himself to instantly kill one of your Champions


Version 0.2.55 (2019-01-09): New Tomb of Annihilation Adventures
Features:
  • Added two new adventures to the Tomb of Annihilation campaign. These two adventures bring the story of the death curse to a close for now, but we're still planning new challenging variants, along with another powerful evergreen champion unlock, in the future!
Clarification (no actual change):
  • Added a note to Arkhan's "Bulk Up" and "Usurped Power" abilities that clarifies that they start with a 50% effect. A +100% bonus to it would improve it to 100%, a +200% bonus would be 150%, etc. There's no change in power here, just a clarification to help players better understand the numbers.
Changes:
  • Updated the Deadwinter Day adventure(s) in preparation for the event repeating next week:
  • Added art-drawn snow backgrounds to many areas -The Grave Robber boss will now run away when defeated
  • Added Dwarf Ghost enemies to later areas


Version 0.2.54.2 (2019-01-03): Bug Fixes
Changes:
  • Barrowin's 'The Healing Word" achievement now only requires 2.4M effective healing, down from 120M
Fixes:
  • Fixed an Issue with the "Catching Up" mechanic If you closed the game in the final boss area of the Birdsong time gate adventure (hotflxed over holidays)
  • Fixed an issue preventing the Event Champion console achievements from being credited properly (hotfixed over holidays)
  • Steam & Tablet - Fixed an Issue with Nerys' ultimate causing distractions to become invulnerable
  • Gamepad UI -Time Gate adventure item now selected by default in Time Gate dialog
  • Gamepad UI - Event Box in bottom bar now updates the token count correctly



Version 0.2.54.1 (2018-12-21): Steam Bug Fix
Fixes:
  • Fixed an issue where DLC purchases initiated from in-game were displaying and charging the non-sale prices.


Version 0.2.54 (2018-12-19): New Grand Tour and Waterdeep Variants
Features:
  • Added a handful of new adventure variants to the Grand Tour and Waterdeep campaigns.
  • Added tech for the WintershiekJ event, which will start on December 26th at noon and features Nerys Kathon, the Human War Cleric. The event will run until January 7th at noon PST, and since the Codename office is shut down for the first week of it, I'm sure nothing will go wrong... Oh. Oh no. We have planned poorly.
Balance Changes:
  • Barrowin's hammer stacks on a given champion now expire when that champion Is benched
  • Barrowin's hammer multipliers have been buffed slightly: 2 hammers ->5x (+66%), 3 hammers -> 21x (+200%), 4 hammers ->85x (+466%), 6 hammers -> 1365x (+2066%) -Updated Bruenor's STR and CON stat to 17 and 16, respectively (previously IS and 14)
Changes:
  • The Rat Catcher in the Smril Spoilsport adventure will now run away when defeated
Fixes:
  • Fixed an issue causing Warden to show up as female on certain dialogs
  • Fixed an issue affecting loading for XBox players who are signed In to multiple XBox account at once
  • Fixed some cases that could affect console users who switch accounts mid-game
  • Fixed an issue where the store tutorial could cause players In non Canada/US console regions to get stuck (users is those regions will still be unable to make purchases)
  • Fixed an issue where destroying distractions on gamepad/console Interface caused the game to lag.


Version 0.2.53.1 (2018-12-11): Bug and Balance Fixes
Features:
  • Released on Playstation 4!
Balance Changes:
  • Warden's ultimate has been reduced
Fixes:
  • Fixed several references to the incorrect monastic order in Stoki's equipment and bio
  • Fixed an issue with the gem count display being updated incorrectly after purchasing the Founder's Pack
  • Fixed issues with the Undead Celeste skin a

Updated Event: Simril!

Version 0.2.53 (2018-12-05): Updated Event: Simril!
Features:
  • Added year 2 of the Simril event. This event introduces Warden, a new warforged support/dps Champion. As with the previous year 2 event, some changes have been made to the costs of event adventures, variants, and free plays so that you can gear up both Warden and last year's champion, Dhadius, who received some small tweaks in this patch (see Balance Changes)
  • Added support for the Console Celebration, a week's worth of free rewards to celebrate Idle Champions being released on XBox One and Playstation 4 starting next Friday, December 14th at noon PST
Balance Changes:
  • Dhadius has received some tweaks to his balance to celebrate his event anniversary:
  • His Magic Missile Barrage ultimate attack now fires an additional 5 bolts
  • Skill Empowerment upgrades at level 500 and 610 are now +200% instead of +100%
  • Added new ability at level 525: Chromatic Specialist. Causes his chance to fire the same orb to be higher (33% * 1.5 = 50% chance to repeat the same orb)
Cheanges:
  • We've adjusted the position of the convert favor exclamation note to avoid overlap issues
  • We've updated the Simril adventure to include new snowy backgrounds
Fixes:
  • We've put in several fixes for the issues players were having while loading the game since the offline gold ("catching up...") changes in the tanking and healing update
  • The legacy Flamethrower achievement now has the same "(Legacy)" tag as the others
  • Fixed a typo in one of Arkhan's champion tips
  • Potions of Heroism should now correctly buff the full health amount of Champions (v182+)
  • Bulk Up should now work correctly with Song of Protection (v182+)
Coming Soon:
  • Idle Champions of the Forgotten Realms on XBox One and PS4!


Bug Fixes

Version 0.2.52.1 (2018-11-30): Bug Fixes
Balance Changes:
  • Calliope's "College of Valor" specialization now only increases Bardic Inspiration by 100%, down from 200%. The next upgrade for Bardic Inspiration has been increased from 100% to 200%. The next effect is a small buff to Bardic Inspiration when you chose the College of Lore specialization
  • Upgrades to Gromma's "Grandmotherly Love" have been reduced in power when she's in her "Circle of the Mountain" specialization
  • The base number of monsters that can attack before a Champion becomes overwhelmed has been decreased from 15 to 5. Tanks and select other Champions have had their values increased or maintained. (Nayeli: 20, Evelyn: 20, Tyril: 25 [Wild Shape only], Gromma: 20, Arkhan: 30, Barrowin: 20 [with Divine Aid]). We are still working on making this information visible on the UI.
Fixes:
  • Fixed an issue where the game was crashing unexpectedly on Mac computers (v178)
  • Fixed an issue with weekend promo chests showing up for $10000 in the store
  • Tyril's "Forces of Good" ability now correctly requires his "Wild Shape" spec
  • Arkhan's Usurped Power now works correctly with Song of Protection
  • Arkhan's Usurped Song of Protection description now shows the current shield amount as a shield value, instead of a percentage
  • Fixed a slowdown and potential freeze with having multiple "Increase all Champions health by 25% of Max Health" tank buffs
  • Fixed an error where the bonus value on Spiked Shell was being buffed incorrectly by upgrades
  • Arkhan's Usurped Power now applies it's % rate to Story of Doom's total amount, instead of the base stack amount
  • Arkhan's added attacks when being attacked by more enemies now properly respect boss-enrage stacks (which should count as additional enemies)
  • Offline gold should better handle situations where a player is idling on levels that they can only beat through ultimates and clicking (since offline progress only takes into account un-active play, it will try and idle you a few levels back from your wall until it finds the level where you would receive the most gold)
  • Fixed an issue where year 1 Simril achievements were hidden
  • Farideh's ultimate projectiles are now based on party DPS instead of her DPS


Tanking, Healing, and Offline GOld Update!

Version 0.2.52 (2018-11-28): Tanking, Healing, and Offline Gold Update!
Features:
  • This update includes major changes to champion health, healing amounts, and monster damage. See the balance changes section for more details.
  • Added new upgrades for all champions up to approximately e49 gold spent.
  • The front-end now checks for invalid/no longer valid upgrades when loading champion data from the server. It will also purchase all unbought upgrades up to your champions' current level on load. This is to ensure that all new/changed upgrades are immediately available and to fix an edge case where you could miss out on upgrades by switching to the gamepad UI without having purchased earlier ones.
  • Shield amounts are now shown on the character sheet.
  • Shift clicking the area selector's left arrow goes to the first 5 areas. Shift clicking the area selector's right arrow goes to the highest unlocked area
  • Gamepad UI has been massively improved (Still in BETA)
  • Added equipment shininess border to the champion info menu
  • Added buttons to inventory sliders to allows single increments and decrements
  • Added mouse wheel support for sliders
  • Hotkey F to show familiar slots. Clicking a slot with F held will assign an available familiar to that slot. Clicking the familiar button with F held will unassign all familiars. (steam only)
Balance Changes:
  • Monsters in all campaigns now only increase their damage when the adventure story resets (eg. in areas 51, 101, 151, etc.); Monster damage is increased by 75% at each of these breakpoints.
  • Champions' base health values have been completely rebalanced. Champions have been divided into four general categories: squishy, tanky non-tank, general tank, and durable tank. The Champion's category, plus the champions' con score, armor class, and bench slot, now determine each Champions' base health.
  • Champions' health no longer increases as you level them up, only from upgrades, formation abilities, or other buffs.
  • We've created a new outgoing Global DPS/Formation Ability curve that maps total gold spent on a hero to their relative Global/FA buff amounts. We've applied this curve to the Champions that have been rebalanced in this update, and will apply it to all other Champions in a future balance pass. In general this will result in a decent increase to the buffing ability of Champions in later seats and a small nerf to the buffing ability of Champions in earlier seats.
  • Champions will now get an "overwhelmed" debuff when more than 15 enemies are attacking them (using the same definition of "attacking them" as other effects). The debuff causes them to take 10% more damage from monsters for each enemy attacking them above 15 (10% at 16 attackers, 100% at 25 attackers, 200% at 35 attackers, 250% at 40 attackers, 850% at 100 attackers, etc.). Some champions have abilities that increase the starting point or decrease the debuff. This debuff shows up as a FA icon on champions who are being overwhelmed.
  • We've updated the formula that calculates your party DPS to be much more accurate, taking into effect things like Minsc's favored enemy, Barrowin's hammers, and Regis' damage type bonuses. This has resulted in ultimate abilities getting a healthy damage boost.
  • Additional, as a result of the party DPS formula changes, offline gold, gold found in silver chests, gold from distractions, and gold from bounty contracts should now be more in line with gold earned while actively playing.
  • Monsters and bosses now enrage slower and ramp up their damage bonus slower; some effects that increase based on # of monsters attacking also ramp up along with enrage bonuses.
  • We've done a pass through several adventures looking for monsters that are broken/OP/UP under the new champion health values. We may have missed some, so let us know if something seems unfair or underpowered!
  • The Chained Up Ogre now attacks from slightly further away and does 40% more damage than other bosses.
  • Monsters that attack with Fireball do 20% more damage than other monsters.
  • Monsters that attack from range now do damage that is more comparable with melee monsters.
  • Reduced the damage of the Lich and Father Kendra bosses.
  • The Stone Juggernaut now attacks from further away and does less damage.
Champion Changes:
Celeste:
  • Mass Cure Wounds base healing amount reduced from 10 to 3 (6 with the Life Domain specialization; improved by gear -- see below).
  • Reduced the base values of Celeste's healing loot from 25/87.5/150/275% to 10/30/50/100%.
  • Reworked all of Celeste's upgrades that improved Mass Cure Wounds. Removed about 20 and re-positioned the remaining 6 among her levels up to 950.
  • All upgrades to Crusader's Mantle no longer require the War Domain specialization, meaning that between the two specs Crusader's Mantle's total value is much closer (just x2 from Life Domain to War Domain).
  • Removed some of the global DPS upgrades that were associated with Life Domain and overlapped with War Domain spec upgrades.
  • Celeste's healing achievement now requires only 20e6 health healed, down from 1e9, but it now only tracks effective healing and not wasted healing. The achievement has been reset for all players, but those of you who completed the old achievement will find it in the Legacy Achievements category.
  • TLDR: Not much change to Celeste. We reworked her healing numbers to match the new tanking/healing curves and reduced the difference in healing/buffing between her two specializations so they can both be used depending on whether you need just a bit more damage or just a bit more healing (this brings her general design closer to more recent heroes, whose specializations have a smaller impact on their overall power).
Nayeli:
  • Oath of Devotion now increases Nayeli's health by 70, down from 300,000; it also moves her from a low end General Tank to a Durable Tank, providing at least 50% more health on average with her subsequent health increases.
  • Replaced all health increasing upgrades and moved them around. There are now less health upgrades and they increase Nayeli's health by less. Nayeli also now receives health upgrades regardless of her spec, however she receives smaller upgrades with Oath of Vengeance compared to Oath of Devotion.
  • All of the upgrades to Aura of Courage no longer require the Oath of Vengeance specialization, meaning that between the two specs Aura of Courage's total value is much closer (just x2 from Oath of Devotion to Oath of Vengeance).
  • We have removed Nayeli's taunt upgrade. We like the general idea of the taunt and may add it back in a future balance update.
  • Reduced the base values of Nayeli's health increasing gear from 25/87.5/150/275% to 10/30/50/100%.
  • Nayeli's attack cooldown has been reduced to 6.7 seconds from 8 seconds.
  • Nayeli's STR and CON stats have both been improved to 16 (from 15 and 13 respectively).
  • Reduced the effect of Nayeli's level 55 global DPS upgrade from 200% to 100%, but added a completely new 100% global DPS upgrade at level 550 to compensate. Overall this bring's Nayeli's buffing ability in line with other support champions.
  • Aura of Protection now also stacks when enemies or bosses begin to enrage. It counts each enrage increase as one additional attacking enemy.
  • Added an upgrade at level 280 with Oath of Devotion spec that increases the max health of all other Champions in the formation by a 25% of Nayeli's max health. This includes other tanks (4 tanks in formation ~= tank-health level squishies and double-health tanks)
  • Nayeli's tanking achievement now only requires 40e6 damage taken, down from 1e12. The achievement has been reset for all players, but those of you who completed the old achievement will find it in the Legacy Achievements category.
  • TLDR: We're pretty happy with how Nayeli works as a tank. We simply reworked her health to match the new tanking/healing curve and reduced the difference in buffing/tanking between her two specializations so they can both be used depending on whether you need Nayeli to buff a bit more or take a few more hits before dying (this brings her general design closer to more recent heroes, whose specializations have a smaller impact on their overall power). We also added a new tank-specific formation ability to Nayeli to help her protect the group against AOE damage in later areas.
Calliope:
  • Song of Protection base value is now 100, down from 250.
  • Replaced all upgrades to Song of Protection and moved them around. There are now far less upgrades and they all increase Song of Protection by much less. Removed approximately 18 upgrades and the remaining 6 have been distributed among Calliope's levels up to 1030.
  • All upgrades that previous only unlocked if you chose the College of Valor specialization now unlock under College of Lore as well. Two upgrades that you previously only got under College of Lore have been removed.
  • Calliope's "bracers" loot items (increase Song of Protection amount) have had their base values reduced from 25/87.5/150/275% to 10/30/50/100%.
  • Fixed a bug where Song of the Protection's base value was being doubled when applied via her ultimate.
  • Calliope's "bag" loot items now increases her ultimate damage, instead of further increasing the Song of Protection amount.
  • Calliope's shield now has a 15 second cooldown before it can be applied to the same Champion again. She tries to cast it every 1 second.
  • Calliope's College of Lore specialization now decreases the cooldown of Calliope's shield by 5 seconds (to 10 seconds total).
  • Calliope's shielding achievement now only requires 60e6 damage shielded, down from 1e27. The achievement has been reset for all players, but those of you who completed the old achievement (hah! not likely!) will find it in the Legacy Achievements category
  • TLDR: Calliope's shields are quite powerful at delaying the death of tanks, especially under the new tanking/healing curves. As such, when a Champion is shielded by Calliope there is now a 15 second cooldown before they can be affected by her shield again. Calliope's ultimate overrides this limitation, and the shields still last until they are broken. College of Lore, instead of increasing the amount of her shields, now decreases the new cooldown by 5 seconds to 10 seconds total, meaning you can shield more often. The difference in subsequent upgrades between College of Valor and College of Lore has been removed, so that the two specializations are simply a choice between more frequent shields or slightly higher Bardic Inspiration buffs (this brings her general design closer to more recent heroes, whose specializations have a smaller impact on their overall power). Calliope emerges as a decent death delayer, and one of the few healer-types who can protect the majority of the formation from incidental damage.
Tyril:
  • Wild Shape now increases Tyril's health by 265 (down from millions).
  • Wild Resistance now only decreases damage taken by 10 (down from millions). It cannot reduce damage below 25% of the initial damage (up from 5%).
  • Upgrades that affected Tyril's max health (Wild Shape only), Druidic Healing (Moonbeam only), and Wild Resilience (Wild Shape only) amounts have been rebalanced to the new tanking/healing curve. Approximately 24 upgrades were removed, and the other 13 were redistributed and rebalanced.
  • Tyril's base attack cooldown in human form has been lowered to 4.7 seconds. It remains at 6.2 seconds in bear form.
  • Increased Tyril's first global dps upgrade to give him an early game boost, added another 100% global dps upgrade at level 1000, and added and boosted several other upgrades for Moonbeam; Tyril's buffing ability now matches that of other buffers based on his total invested gold.
  • Tyril's Wild Shape increases his "overwhelmed" starting point to 25.
  • Moonbeam is now reduced by 0% for having 1 adjacent champion, 10% for 2 adjacents, 40% for 3 adjacents, 70% for 4 adjacents, and 90% for 5 or more adjacents.
  • Tyril's ultimate attack with his Wild Shape spec (Shielding Bite) now does AOE damage in a small radius. After his attack, he creates a shield that is his max health times the number of enemies hit. Enemies that were killed by the attack count for triple. So for example, if his bite hits 10 enemies but only kills 2, he gains a shield that is his max health x14 (8x1 + 2x3). Note this shield still degrades by 1% of its original value per second, meaning that it expires after 100 seconds at the latest. The shield continues to degrade even if Tyril is benched, but doesn't degrade while changing areas/watching cinematics. If you use his ultimate again before the previous ultimate shield expires, the new shield overrides the previous shield completely, unless it would generate a smaller shield than what Tyril has remaining from the old one.
  • Tyril's "Shielding Fury" achievement has been restructured. Now requires Tyril to create a shield greater than 50x his max health. The achievement has been reset for all players, but those of you who completed the old achievement will find it in the Legacy Achievements category.
  • Tyril's equipment has been adjusted. Slot 1 has been changed from Self DPS loot into max health increasing loot (10/30/50/100). Slot 2 has been changed from Self DPS loot to Global DPS loot. Slot 4 has been changed from Buff Moonbeam/Wild Shape to Buff Moonbeam/Wild Inspiration (both formation buffs). Slots 3, 5, and 6 are unchanged in this balance pass.
  • Added a new buff that unlocks if you choose the Wild Shape specialization. "Wild Inspiration" increases the damage of all Champions within 2 slots of Tyril by X%. It is much less of a buff than a well-placed Moonbeam, but still enough to make Tyril a decent buffer while tanking, assuming you can lay out your formation correctly. Various upgrades have been added to Tyril's upgrade tree to buff this ability.
  • Added a new formation ability called "Forces of Good" that increases the damage of all "Good" champions in the formation for each enemy attacking Tyril (and/or each boss/monster enrage stack active). This FA is only available when you choose Tyril's Wild Shape spec.
  • Added an upgrade to Tyril's Wild Shape spec that increases the max health of all other Champions in the formation by a 25% of Tyril's max health. This includes other tanks (4 tanks in formation ~= tank-health level squishies and double-health tanks).
  • TLDR: Tyril's original Wild Shape design had him creating big damage shields for himself with his ultimate, allowing him to survive much longer than he otherwise would have. This design has been refined in the rework. His ultimate attack now does AOE damage, and the shield it generates is a percentage of his max health times the number of enemies he hit, with bonuses for enemies killed. Time his ultimate correctly and he can create a shield that will allow him to tank for an extended period of time. We've of course adjusted his health increases to match the new tanking/healing curve, though he'll only gain tank-level health in Wild Shape spec. Tyril is essentially two completely different champions, depending on the spec you pick, so we've thrown some love at his Moonbeam spec as well and changed the way Moonbeam scales based on adjacent Champions. Moonbeam also has more, larger upgrades, making Tyril more competitive with Barrowin in more situations. His Moonbeam spec heal has also been rebalanced to match the new tanking/healing curves. Finally, Tyril's new "Forces of Good" ability ramps up the damage of your "Good" champions when he's under attack or the enemies are enraging.
Arkhan:
  • Arkhan's level cost curve has been reduced from 68% per level to 28% per level. This gives us more levels to work with for the same gold cost.
  • Removed the First in Line and Loyalty formation abilities/upgrades, along with the Chango Unchained/Restrained specializations. Also removed Arkhan's gold increasing upgrades (but don't worry, his new equipment more than makes up for it).
  • Reworked Arkhan's health increasing upgrades to match the new tanking/healing curves. Also added some additional upgrades that increase Arkhan's health at higher levels. These increases are all independent of your specialization choice, so Arkhan is always super tanky.
  • Arkhan's "overwhelmed" starting point is 25, instead of 15.
  • Added an upgrade to Arkhan's tank spec that increases the max health of all other Champions in the formation by a 25% of Arkhan's max health. This includes other tanks (4 tanks in formation ~= tank-health level squishies and double-health tanks).
  • Added a new upgrade called "Rage of the Dragonborn". When Arkhan attacks, his attack is based on how many enemies are currently attacking him. With 0-5 enemies attacking, he does his normal single target swing. With 6-15 enemies attacking, he does a small cleave with each attack, and his attack damage modifier is increased (5x modifier). With 16+ enemies attacking, he does a massively damaging flame breath attack (20x modifier).
  • Rage of the Dragonborn also stacks when enemies or bosses begin to enrage. It counts each enrage increase as one additional attacking enemy.
  • Arkhan's specializations have been completely reworked. You now choose between the following specs: "Bulk Up: All formation buffs Arkhan receives are increased by X% if he's in the front column of the formation" or "Usurped Power: When in the front column of the formation Arkhan now receives any positional formation buffs that are received by those adjacent to him at X% efficiency, even if he doesn't meet the positional requirements. (Doesn't apply the same FA twice if he already gets it)."
  • Arkhan's Flame Breath ultimate attack has been removed; he now unlocks Chango Unchained regardless of specialization.
  • Arkhan's personal achievement now requires that he attack with Flame Breath 10,000 times. Since his ultimate has changed, this means he must attack with Rage of the Dragonborn while tanking 16+ enemies X times in order to earn the achievement. The achievement has been reset for all players, but those of you who completed the old achievement will find it in the Legacy Achievements category.
  • Added a new formation ability called "Rising Anger" that increases the damage of all "Evil" champions in the formation for each enemy attacking Arkhan (and/or each boss/monster enrage stack active). This FA is available in all specs.
  • We've made some changes to Arkhan's loot to match his new build. His Global DPS item in slot two is now Self DPS. His third slot item now increases global gold find instead of the defunct First in Line FA, and his fourth item increases the effectiveness of his specializations.
  • TLDR: We wanted to use this opportunity to completely redesign Arkhan, morphing him into the bad-ass group-leading force of nature that he is in his tabletop appearances, and always was intended to be in our game. To that end, we've redesigned him with the idea of a "Tank DPS" in mind. We've removed nearly all of his existing abilities ("First in Line", "Loyalty", "Chango Unchained", "Chango Restrained") and replaced them with new ones. With "Rage of the Dragonborn," Arkhan's damage ramps up drastically when more enemies are attacking him by changing his attack to hit more and more enemies -- for example, Flame Breath becomes his basic attack when 16 or more enemies are targeting him! Through his brand new specializations, Arkhan's damage is increased in ways that no other Champions' are. "Bulk Up" increases the effect of formation abilities that target him, and "Usurped Power" causes positional formation abilities that target champions adjacent to Arkhan to *also* target him, regardless of their normal restrictions. A new formation ability called "Rising Anger" increases the damage of evil champions when Arkhan is under attack (go go Krond!). Finally, we've adjusted Arkhan's gear to better suit his new build, including giving him the game's very first Gold Find loot item. We hope that with these changes, Arkhan could conceivably be used to build some very interesting formations.
Gromma:
  • Added numerous upgrades to Grandmotherly Love and Global DPS, bringing Gromma's buffing ability up out of the doghouse and into a respectable range.
  • Removed a number of the odd discrepancies in Gromma's upgrade tree that were based on her specialization. Aside from buffs to her specialization-specific abilities, her upgrades should be more uniform across her three specs.
  • Added health increasing upgrades to Gromma to match the new healing/tanking curve. These upgrades exist independent of her tanking specialization.
  • Gromma's outgoing global and formation buffs have been matched to a new target curve. Other champions will be adjusted to this new curve during a future balance pass.
  • Gromma's base attack cooldown increased to 6.9 seconds from 4.6 seconds. If you specialize Circle of the Swap her Melf's Acid Arrow attack has the original 4.6 second cooldown with a +50% dps modifier so that the attack damage remains the same.
  • Added an upgrade to Gromma's tank spec that increases the max health of all other Champions in the formation by a 25% of Gromma's max health. This includes other tanks (4 tanks in formation ~= tank-health level squishies and double-health tanks).
  • Gromma's Hardened Shell upgrade now decreases the effect of the "overwhelmed" debuff system by 25%.
  • The Spiked Shell upgrade (Circle of the Mountain spec 2nd ability) has been reworked. Now instead of taking a percentage of Gromma's damage, enemies that attack Gromma are debuffed by a "Pierced Armor" effect. This effect can stack up to 25 times, and by default causes enemies to take 100% more damage per stack (stacking additively). This makes enemies squishier and squishier the more then attack Gromma, making them easier for your other Champions to defeat.
  • Freezing breath (Circle of the Arctic spec 2nd ability) has been substantially buffed. The base effect now increases damage monsters affected by Sleet Storm take by 400%, up from 25%. Further upgrades to this ability ramp up the bonus damage even more.
  • Acid Splash (Circle of the Swamp spec 2nd ability) has been buffed from 25% to 100%. Buffs to it have been removed.
  • Gromma's Circle of the Swamp specialization will receive additional dps buffs compared to her other spec, making it a viable DPS spec in the right circumstances. If you choose this specialization, Gromma will also learn a new FA called "Love Thyself" that increases her damage by 75% of her maximum Grandmotherly Love buff.
  • Added a new formation ability called "Shades of Gray" that increases the damage of all "Neutral" champions (lawful, true, and chaotic; doesn't include neutral good or neutral evil) in the formation for each enemy attacking Gromma (and/or each boss/monster enrage stack active). This FA is only available when you choose Gromma's Circle of the Mountain spec.
  • TLDR: We like the *idea* of Gromma, she just needed some tweaking to get her numbers right. With her tough tortle shell, she's tanky no matter which spec you pick, so she can fulfill the role of front-line support if the adventure or variant calls for it. We've pumped up her Grandmotherly Love ability to the extreme, so if your DPS is on the young-end of the spectrum, she's definitely worth considering for a buffing slot in your formation. We've also looked at each of her specializations and made some tweaks to each, focusing on her Tanking, Support, and DPS ability for Circle of the Mountain, Arctic, and Swamp respectively. Her tanking kit has been redesigned, with a completely new "Spiked Shell" mechanic, as well as other new formation abilities for buffing the party's health and the damage of neutral champions while Gromma is under attack. We also threw a new formation ability into her Circle of the Swamp spec so that she can benefit from a portion of her Grandmotherly Love ability.
Barrowin:
  • Barrowin's base attack speed has been lowered to 4.1 from 4.4 seconds.
  • Reduced the base effect of Healing Word to better match the new health/healing curves.
  • Upgrades to Healing Word have been rebalanced. Removed approximately 8 upgrades and distributed the remaining 5 among Barrowin's level curve.
  • Added to and adjusted Barrowin's set of Global DPS upgrades.
  • Barrowin's slot 1 loot items now buff Global DPS instead of Self DPS.
  • Barrowin's slot 4 loot items (increase Healing Word amount) have had their base values reduced from 25/87.5/150/275% to 10/30/50/100%.
  • Added a new FA ("Divine Aid") at level 210 that increases Barrowin's max health by 50% of the max health of the Champion in her column with the highest max health. This can count Barrowin herself, so if there are no other Champions in the column, or all Champions in her column have a lower max health than her, she increases her max health by 50% of her own max health. This effect also increases her "overwhelmed" point to 25.
  • Added a new FA ("Even Temper") at level 325 that increases Barrowin's attack speed by 1 sec whenever she has been attacked in the last 8.2 seconds.
  • Blessed Hammer's stacking is no longer purely multiplicative. Instead, each hammer provides a flat multiplier to the base buff amount: 1x for 1 hammer, 3x for 2 hammers, 7x for 3 hammers, and 15x for 4 hammers. Additionally several upgrades have been spread out across Barrowin's levels more evenly. All in all, the ability should be as good as comparable support champions with equal gear at 2 hammers, slightly worse at 1 hammer, and still best in class at 3+ hammers.
  • Barrowin's ultimate has been reconfigured. She throws her hammer at a random enemy, stunning it for 5 seconds. This also instantly sets all adjacent champions to *6* hammer stacks (the 5th stack adds another 16x and the 6th another 32x, for a total buff 63x the "base" Blessed Hammer amount; these stacks override any existing stacks) and a 10x normal health shield to all champions in her column.
  • Barrowin's shielding achievement has been changed to a healing achievement. Requiring 120e6 damage healed, down from 1e22 damage shielded. This must be effective healing, not just any healing ticks. The achievement has been reset for all players, but those of you who completed the old achievement will find it in the Legacy Achievements category.
  • TLDR: Barrowin's reign of terror over other buffing champions is finally over. It was good while it lasted, but if you live by the hammer, you die by the hammer, and the nerf hammer has brought Barrowin's buffing ability back in line with other Champions. Blessed Hammer has had the way hammers stack adjusted. Instead of stacking multiplicatively with each other, each additional hammer provides a flat multiplier to the blessing: 1x for 1 hammer, 3x for 2 hammers, 7x for 3 hammers, and 15x for 4 hammers. This still provides for a 230,000%+ buff with 4 hammers at max level and with decent gear, but it's a far cry from the game breaking 1e15% buffs that the ability was providing before. To make up for the nerf, Barrowin's attack speed has been slightly lowered, increasing your chance to get an extra hammer stack once in a while, but in general her ability to buff has been brought more in line with other Champions in her seat. With her increased survivability when she's in the tank link, Barrowin is an excellent healing choice for formations with multiple front-line slots and a cluttered 2nd column. Her ultimate has also been redesigned to give your formation a quick boost of power and survivability whenever you desire.
Evelyn:
  • Added health increasing upgrades to Evelyn to match the new healing/tanking curve.
  • Buffed Evelyn's Global DPS upgrades, and added another one near max level. Adjusted her upgrades to Divine Prayer as well to get her on-par with other tanking buffers.
  • Added an upgrade that increases the max health of all other Champions in the formation by a 25% of Evelyn's max health. This includes other tanks (4 tanks in formation ~= tank-health level squishies and double-health tanks).
  • Steadfast Might now also stacks when enemies or bosses begin to enrage. It counts each enrage increase as one additional attacking enemy.
  • Evelyn's axe gear (slot 1) is now global DPS instead of self DPS.
  • TLDR: Evelyn didn't require much maintenance. She's intended to be squishier than Nayeli or the other buffer tanks, but with more buffing potential. We added health upgrades to keep her in line with the new health/healing curve, and adjusted her upgrades to improve the scaling of her Divine Prayer buff effects.
Donaar:
  • Donaar's healing ability has been rebalanced in line with the new health curve. This has resulted in several upgrades being removed, and several being heavily nerfed.
  • Reduced the base values of Donaar's healing loot from 25/87.5/150/275% to 10/30/50/100%.
  • TLDR: Donaar was designed prior to most of the tanking and healing update being laid out, so his changes are minimal. Mostly just tweaks to his healing values to bring him in line with the new health curve.
Changes:
  • Health potions have been added back into chests. The effects have been reduced to 50%, 100%, 200%, and 300%, due to the change in the health scaling curve.
  • Bosses now spawn in lower 2/3rds of spawn area so tall bosses are less hidden
  • The force favor convert dialog now shows the current amount of the favor that is selected to convert to
Fixes:
  • Fixed the description of the number of eyeballs bobbing in the Large Potion of Clairvoyance
  • Familiar count text now always remains on one line.
  • Fixed a bug where Azaka's Weretiger progress bar would disappear
  • Fixed a bug where the Chief Yorb boss monster could be plane-shifted away by Vlahnya's Ultimate, rendering the level un-completable
  • Fixed event dialog boxes being in the wrong spots when graphics are not yet loaded
  • Event dialog now shows the proper percentages of event completion


Bug Fixes

Version 0.2.51.2 (2018-11-21): Bug Fixes
Fixes:
  • Fixed a minor issue causing an exception in some cases


Bug Fixes

Version 0.2.51.1 (2018-11-19): Bug Fixes
Fixes:
  • Fixed an issue where Vlahnya's ultimate attack was causing game slowdowns and UI glitches
  • Fixed several small issues with Feast of the Moon event (hotfixes)
  • Fixed an issue where Deekin was not properly unlocked when certain adventures with different formations were started
  • Fixed an issue where the description for Vlahnya's 3rd Enthralling Performance stack showed the bonus amount for her 1st stack
  • Fixed an issue with Vlahnya's ult when used to clear trash mobs on boss levels where the new boss waves wouldn't respawn
  • Fixed several typos in quest text


Updated Event: Feast of the Moon

Version 0.2.51 (2018-11-14): Updated Event: Feast of the Moon
Features:
  • Added year 2 of the Feast of the Moon event. This event introduces Vlahnya Um'vairar, a new eladrin support Champion. As with the previous year 2 event, some changes have been made to the costs of event adventures, variants, and free plays so that you can gear up both Vlahnya and last year's champion, Gromma Nander, who will be receiving some love in the upcoming Shielding, Healing, and Tanking update
  • Added the Giant Hamster Costume DLC pack. This pack awards a unique skin for Minsc, and all proceeds from now until next Wednesday will be donated the BC Children's Hospital via Extra Life. Check the new in-game notification for more information about Codename's Extra Life extravaganza
Changes:
  • Added the adventure name to the adventure completed dialog
  • Click the Starter Packs notification now loads the package deal tab of the shop dialog
Fixes:
  • Fixed an issue with progression in area 38 of Trollskull Manor (hotfix)
  • Fixed several backgrounds not being properly flagged as outdoors
  • Fixed an issue causing event dialogs to not position their graphics/text correctly the first few times they are loaded
Coming Soon:
  • Duh-duh (jaws noise)


New Dragon Heist Adventures

Version 0.2.50 (2018-11-07): New Dragon Heist Adventures
Features:
  • Added two new Waterdeep: Dragon Heist adventures, along with one variant for each
Fixes:
  • Lava damage to Champions in The Immortal Warrior will now pop damage text to show how much damage it does
  • Fixed a number of typos on the Deadwinter Day event adventure
  • Fixed several foreground seams


Bug Fixes

Version 0.2.49.1 (2018-10-30): Bug Fixes
Changes:
  • Donaar's Acid Vomit should now have better placement of the pool, especially when attacking enemies that are at your formation
Fixes:
  • Fixed an issue with Krond Free Play costs not increasing
  • Fixed an issue with burning scarecrows not spawning in the Nightmare Fuel objective
  • Fixed an issue where the burning forest trail was not properly flagged as outdoors
  • Added the time remaining to the tooltip for Donaar's Aura of Vitality
  • Fixed a case where Donaar might have been able to reset his Aura of Vitality duration on a Champion from the bench
  • Fixed several reported typos in equipment


Updated Event: Liars' Night Year 2!

Version 0.2.49 (2018-10-24): Updated Event: Liars' Night Year 2!
Features:
  • Added year 2 of the Liars' Night event. This event introduces Donaar Blit'zen, a new dragonborn support/healer Champion. As with the previous year 2 event, some changes have been made to the costs of event adventures, variants, and free plays so that you can gear up both Donaar and last year's champion, Krond, who received some major buffs of his own last week.
Clarification (no actual change):
  • Updated the description of the "Visions of Strahd" variant to clarify that it's the first nine champions that are available
Fixes:
  • Fixed some typos in the recent Grand Tour adventures
  • Fixed several potential memory leaks
  • Fixed an issue with Red Wizards not showing up in the "Hold for the Red Wizards" variant


New Grand Tour adventures and Krond Rebalance

Version 0.2.48 (2018-10-17): New Grand Tour Adventures and Krond Rebalance
Features:
  • Added two new Barovia-based adventures to the Grand Tour campaign, along with a variant for each
  • In preparation for our upcoming Liar's Night event, we've done a balance pass on Krond, bringing his hammer-smashing ability up to par with more recent game additions:
  • After a year of being looked down upon, Krond is now Chaotic Evil
  • He's also been working out; STR increased from 16 to 18
  • Krond's base damage has been doubled, and several of his self damage upgrades have been improved
  • Krond's base attack speed has been lowered from 5.75 and 5.25, meaning he's quicker to follow-up with additional cantrip attacks
  • Krond's ultimate attack has been un-nerfed somewhat, increasing its damage multiplier
  • Increased the damage modifier of Krond's Thunderclap and Fire Bolt cantrips
  • Buffed upgrades to Eldritch Strike to give Krond's follow-up attacks more of a kick
  • Added the new ability "Survival of the Fittest" at level 180, with buffs at levels 480 and 760. This new ability increases Krond's damage by 100% for each champion in the formation (multiplicative) who is either Evil or has a STR score of 16+
  • Krond's belt equipment (slot 2) is now a self DPS item
  • Krond's book equipment (slot 3) now increases the damage of Krond's chosen cantrip by a percentage, instead of a specific cantrip
  • Krond's warhammer equipment (slot 4) now buffs his new Survival of the Fittest ability


Bug Fixes

Version 0.2.47.2 (2018-10-11): Bug Fixes
Fixes:
  • Fixed a bug where stunned monsters could get an incorrect graphical overlay on them (hotfixed Oct 9th)
  • Fixed an exploit where Azaka could stack up tiger attacks by being benched at the right time (hotfixed Oct 9th)
  • Fixed Farideh's Pact Family loot bonuses incorrectly applying to the total amount instead of the per-Tiefling amount displayed in the description; this will result in a decent increase in Farideh's DPS with multiple tieflings in the formation
  • Fixed an issue where Firebreath potions did not stack with each other correctly. They now all stack additively with each other (and with base click damage)


Highharvestide Scaling & Bug Fixes

Version 0.2.47.1 (2018-10-05): Highharvestide Scaling & Bug Fixes
Balance Changes:
  • Adjusted the monster health and damage scaling of Highharvestide adventures to match that of more recent events. This change will also affect Liars' Night, Feast of the Moon, and Simril. (hotfixed Oct 4th)
Fixes:
  • Removed the floating snakes from the Jungle Marsh background
  • Fixed several typos in the Highharvestide event
  • Fixed an issue with Farideh's Bandit's Harvest adventures/variants formation (hotfixed Oct 3rd)
  • Fixed an issue where the Farmer's Kids variant would always start you with Bruenor in the formation, even if you reset with Deekin (hotfixed Oct 3rd)
  • Fixed an issue where Farideh's attack tooltip didn't update with the number of rays she fires


Updated Event: Highharvestide Year 2!

Version 0.2.47 (2018-10-03): Updated Event: Highharvestide Year 2!
Features:
  • Added year 2 of the Highharvestide event. As this is our first year 2 event, we're trying several things to mitigate there being two new champions for many players to gear up:
    • The year 1 adventure and variants have had their token costs reduced by 75%
  • Free plays for both champions now start with a token cost of 500 and increase with each successful completion, capping at 2500. The increase is tracked separately for each champion, allowing you to get several cheaper free plays for each champion. This will give new players ~7 free plays for each Champion, and returning players who already have Stoki geared up ~10 free plays for the new champion, plus 4 cheaper Stoki ones.
Balance Changes:
  • Hits-based enemies now require that the attacker does more than 0 damage in order to take a hit (only affects variants where Champions are reduced to 0 dps)
Changes:
  • Made small adjustments to the Highharvestide adventure: The Bandit's Harvest
    • Updated some backgrounds and lighting
    • Changed some of the bandits into thieves to increase the monster variety
    • Changed some of the magic missile firing bandit wizards into fireball throwing wizards
    • Removed some monsters from areas where they didn't make sense
    • Added Red Wizard Acolytes to some areas
  • Updated the final boss to be hits-based and do a 2-column cleave when attacking (note: this also affects other adventures this boss re-appears in)
Fixes:
  • Fixed an issue causing extreme lag and stuttering after the game has been open for a few hours
  • Time gates now use saved formations from the original event adventures
  • The tier 4 Kelemvor blessings now properly require blessings purchased in Kelemvor to unlock, not Torm


Level-Up Button Improvements & Bug Fixes

Version 0.2.46.1 (2018-09-28): Level-Up Button Improvements & Bug Fixes
Features:
  • Level buttons have more colours. Green means the champion is in the formation. Blue means the champion is not in the formation. A faded blue or green means not enough gold for the full level multiplier gold amount and only what can be afforded will be purchased.
Changes:
  • Event champions included in the active weekend promo will no longer potentially have their chests available as daily deals in the store for the four days the weekend promo is running.
Fixes:
  • Fixed the next-area arrow not showing up with auto-progress off
  • Fixed not being able to use the right arrow key to advance in boss levels
  • Fixed a display bug where Makos' beam might not pop up the full damage amount when killing a monster that was taking buffed damage (e.g. from Regis' Ruby Weakness abilities)
  • In areas where Champions take randomized environmental damage (e.g. falling lava rocks), the random timers on those events will pause while transitioning between areas or while cinematics are playing


New Tomb of Annihilation Adventures

Version 0.2.46 (2018-09-26): New Tomb of Annihilation Adventures
Features:
  • Added two new adventures to the Tomb of Annihilation campaign. These adventures require you to have beaten the challenging "Tomb of the Nine Gods" adventure, so they're not for the faint of heart! Good luck!


Bug Fixes

Version 0.2.45.2 (2018-09-24): Bug Fixes
Fixes:
  • Pressing Escape now works to close the Enter a Code dialog
  • Gem count in inventory is updated when the inventory is open and gem amount is changed
  • Click damage no longer effects bosses before the area is fully loaded
  • Possible fix for areas stalling out on some boss fights.


QoL and Bug Fixes

Version 0.2.45.1 (2018-09-18): QoL and Bug Fixes
Features:
  • Enemies with hit- or armor-based health will now take click damage (from both user clicks and familiar clicks). They can only be damaged by a click once every 5 seconds, and armor enemies still require enough click damage to break the armor chunk.
Changes:
  • Quality of life improvements for entering chest codes: the textbox is selected automatically, pressing enter redeems the code.
Fixes:
  • Fixed a display issue that caused High Rollers dice rewards to not show up during event adventures until you actually completed the adventure
  • Fixed an issue with the cinematics in area 11 of the "Father and Son" variant
  • Fixed some additional reported typos
  • Ishi's Wait for It ability will no longer lose stacks when using formation saves, or benching Ishi (but the bonus will still be disabled when Ishi is not in formation)
  • Fixed display issue when buying chests before chests and cards have fully appeared.
  • Fixed an issue with Drizzt's Companions of the Hall not buffing the global part correctly
  • Fixed Catti-brie's Mark for Death description containing "UNKNOWN TIME"


New Event: Brightswords

Version 0.2.45 (2018-09-12): New Event: Brightswords
Features:
  • Added the Brightswords event, our seventeenth limited-time campaign event! See the in-game FAQ for more information. The event will run until Monday, September 24th at noon PDT
Balance Changes:
  • Expired Potions of Fire Breath cooldown timers are now affected by Potions of Speed
Fixes:
  • Fixed an issue where Gromma's Circle of the Arctic would stack inappropriately
  • Fixed some cases where Strix's ultimate attack animation would freeze and cause her to get stuck
  • Fixed a bug where you would have to restart the game if you loaded the game into the map screen and tried to select a new adventure
  • Fixed an issue where stacking-type buffs would get temporarily get incorrect values when the stack event occured if they themselves were being buffed by another ability
  • Fixed a bug where bonus gold spawned from a monster as part of Azaka's ultimate with the Resist the Curse spec could not spawn in the right location
  • Fixed a case where Azaka's tigers could sometimes do a cleave attack, instead of the cleave only applying to Azaka's base attack
  • Fixed Stoki's Golden Palm stacking incorrectly
  • An erroneous "Force Grey Packs" item should no longer show up on the Hot Items tab of the store
  • Fixed an issue where you could not revert a champion's skin to the default skin after you had selected a different one


Bug Fixes

Version 0.2.44.1 (2018-09-05): Bug Fixes
Features:
  • Added support for champion skin swapping
Changes:
  • The bonus levels for getting a duplicate shiny/golden item now also grants the bonus levels if you get a shiny item in a slot where you already have a golden item
Fixes:
  • Added 'no packs available' text to the packs panel if you've purchased all available packs
  • Fixed time remaining and original price not clearing in the shop pack panel
  • Fixed error that occurred for users that owned packs
  • Fixed sale banners showing up for silver chests
  • Fixed some text overlap for the shop at odd resolutions
  • Removed stickers from small boxes on the hot deals panel
  • Fixed an issue with the Fur-Clad Ranger not attacking from range
  • Fixed an issue where potions would sometimes disappear from your inventory upon restarting the game


Anniversary Celebration!

Version 0.2.44 (2018-09-05): Anniversary Celebration!
Features:
  • Added the Anniversary Celebration, a one week event where you can earn special rewards for playing every day; by claiming at least four days worth of rewards you can earn an exclusive anniversary Mimic familiar and custom skin for Jarlaxle
  • For one week we're also offering up to 25% more chests with real money purchases and some of our steepest discounts ever on our existing DLC
  • Added two new paid DLC familiars (Black Cat and Faerie Dragon)
  • Added two new gem familiars for 30k and 70k gems (Armored Juniper and Boo)
  • Updated our in-game shop! You can now buy event champions that you missed for real money, along with a limited, ever-shifting selection of champion chests; note: all champions in the store will periodically be available to earn for free through their repeated events or time gates; this just gives you an opportunity to get them ahead of time if you can't wait
  • Added new Potions of Speed to normal chest drops
Fixes:
  • Fixed hover text for Gold Supply Chest
  • Enabled hover text for chest packs in the inventory
  • Fixed several user reported typos and quest text quirks


Bug Fixes and Time Gate Tooltip

Version 0.2.43.1 (2018-08-30): Bug Fixes and Time Gate tooltip
Features:
  • Added a tooltip that appears in the top-left corner when a Time Gate is available but has not yet been opened (ie. when you haven't selected a Champion for your Time Gate yet)
Fixes:
  • Renamed the tier 4 "Speedy Attacks" blessing to "Speeding Along" to avoid confusion with the tier 1 blessing of the same name
  • The "Lead from Behind" and "Speeding Along" blessings now have the proper seconds-based summary, instead of percent-based
  • Added requirements for unlocking tier 4 Torm and Kelemvor blessings as originally intended: 100 and 140 blessings purchased, respectively
  • Fixed a case where killing the Umber Hulk would not cause the area to progress correctly
  • Made sure that all of the new blessings that decrease a value have their amounts prefixed with a minus sign
  • Added "across all campaigns" to the "Focus on the Core" blessing description
Coming Soon:
  • Idle Champions first anniversary! Hype!


New Dragon Heist Adventures and Blessings

Version 0.2.43 (2018-08-29): New Dragon Heist Adventures and Blessings
Features:
  • Added two new adventures to the Waterdeep: Dragon Heist campaign; each adventure comes with one variant
  • Updated blessings:
    • Added brand new tier 4 Torm blessings
    • Added brand new tier 4 Kelemvor blessings
    • Added brand new tier 1 Helm's blessings
  • Also added several more levels to some existing tier 1-3 Torm and Kelemvor blessings
Fixes:
  • When a slot is being healed by multiple Champions, the green heal number popups should be more consistent (v153+)
  • Many fixes and tweaks to the High Rollers promotion (most hotfixed on 2018-08-27)


High Rollers Dragon Heist Promo

Version 0.2.42.3 (2018-08-27): High Rollers Dragon Heist Promo
Features:
  • Added the High Rollers Dragon Heist promo; this event runs for 12 weeks and allows players in Idle Champions to influence the outcome of High Rollers real-life table-top Dragon Heist D&D campaign. See the in-game dialog and the FAQ for more information
  • The fire on the chest opening screen is now animated. It's a miracle!


Stinky Charity Familiar and Fixes!

Version 0.2.42.2 (2018-08-24): Stinky Charity Familiar and Fixes!
Features:
  • Added a new premium familiar: Stinky! All of Codename's proceeds from the purchase of this familiar until September 4th will go to support "Take This!" AFK Rooms at PAX events
  • Added two new familiar slots to the "clicking" area. Similar to how having 3 familiars causes gold and quest items to be automatically collected, having 5 familiars clicking will automatically collect boss bags, and having 6 familiars clicking will automatically click distractions.
  • Affiliations added to the champion information dialog. Mousing over the text shows all champions with that affiliation
  • You will now start each adventure with whichever seat 1 champion you ended the previous adventure with (Deekin or Bruenor); note: if they do not qualify for a given adventure or variant then you will start with no champions in your formation and may have to click through the first few enemies
  • Added a message to the loading screen when an account has been suspended
Fixes:
  • Fixed a typo in one of Drizzt's tips
  • Fixed a case where you could drag certain Champions onto the formation when they were not valid in the current adventure or variant


Minor Bug Fixes

Version 0.2.42.1 (2018-08-16): Minor Bug Fixes
Balance Changes:
  • Ishi's ultimate duration gear now has level caps equal to those of cooldown reduction gear
  • Ishi's "Multicultural Leadership" achievement now only requires 7 other non-humans instead of 8
Fixes:
  • Fixed a bug where Ishi's ultimate duration was not properly affected by her gear
  • Fixed a bug where Ishi's "Friends to Tall Folk" spec was not properly counting half-elf or half-orc champions
  • The orc tag now shows up when you hover over orc enemies on the field
  • Fixed the icon for Ishi's "Friend to Tall Folk" spec


New Event: Ahghairon's Day

Version 0.2.42 (2018-08-15): New Event: Ahghairon's Day
Features:
  • Added the Ahghairon's Day event, our sixteenth limited-time campaign event! See the in-game FAQ for more information. The event will run until Monday, August 27th at noon PDT
Changes:
  • You can no longer use a potion that lasts until reset if you already have one of the same type active
  • There is no longer a slider to use multiples of a potion that lasts until reset
Fixes:
  • Fixed an issue where distractions were sometimes flying/walking at weird angles
  • The formation for Diath time gates is now correct
  • Fixed an issue where Diath and Deekin time gate free plays showed an annoying "You have completed this objective" pop-up whenever you load the game
  • Fixed an issue where Stoki would receive an upgrade to an ability she did not have if you selected her "Extra Attacks" specialization
  • Fixed mute hotkey


Gazer Sale and New Distractions

Version 0.2.41.1 (2018-08-10): Gazer Sale and New Distractions
Features:
  • The Gazer familiar is on sale for one week only! 66% off! Ooo!
  • Added new distractions to all areas
Balance Changes:
  • Added Kobolds to Asharra's "Bond: Short-folk" specialization
Fixes:
  • Fixed an issue with Azaka's Taste for Blood stacks not resetting properly
  • Fixed a typo in Catti-Brie's "Powerful Draw" ability
  • Fixed a typo in Delina's "Twinned Spell" ability
  • Fixed several typos in the Waterdeep Detour adventure
  • Fixed "Pack" text showing up in empty item slots
  • Fixed not sound not muting when loading the game if set to mute on close


New Tomb Variants and Azaka

Version 0.2.41 (2018-08-08): New Tomb Variants and Azaka
Features:
  • Added eight new Tomb of Annihilation adventure variants
  • Added a new evergreen Champion, Azaka, as a reward for the most difficult of the new variants
  • Added tooltips for chests on the chest opening screen
  • Chest packs now show up in the inventory
  • Using bounties on area 5 or lower shows a warning about reduced gold
  • Mute hotkey and option added to the settings
  • New stats shown after adventure: highest damage dealt & highest damage dealt champion
Balance Changes:
  • Increased the level cap of all Champions, adding new upgrades up to approximately e41 cost.


Bug Fixes

Version 0.2.40.1 (2018-07-31): Bug Fixes
Features:
  • Chests in the inventory screen now have tooltips which show which champions the chest contains loot for and up to what rarity the loot can be.
Changes:
  • Holding space bar now flips over chest cards and progresses to subsequent chests.
  • Diath's epic and rare shortswords have had their names and descriptions switched.
Fixes:
  • Fixed an issue with the City Watch Officer's DPS debuff persisting in the Waterdeep Escort variant
  • Fixed an issue with Drow Assassins not spawning in the Drow Deception variant
  • Fixed an issue with the proper miss chance not being applied in the Luck of the Wafflecrew variant


New Event: Midsummer

Version 0.2.40 (2018-07-25): New Event: Midsummer
Features:
  • Added the Midsummer event, our fifteenth limited-time campaign event! See the in-game FAQ for more information. The event will run until Monday, August 6th at noon PDT
Balance Changes:
  • If a chest drops a shiny card for an item you have that is already shiny, you'll earn 5x the normal card levels from that duplicate. Note: this can only occur if you already have all of the possibly shiny cards a chest can drop, otherwise a shiny drop will always be for a non-shiny slot
Changes:
  • Changed the icons for Deekin's specializations to make the effects less ambiguous
  • The first variants of "Exploring Port Nyanzaru" and "Running of the Saurs" in the Tomb of Annihilation campaign no longer require that you've completed a certain number of Tomb campaign adventures (this change brings them in line with other ToA 2nd variants)
  • Likewise, the 2nd variants of "The Ring of Regeneration" and "Seeking Allies" in the Tomb of Annihilation campaign now require a certain number of other Tomb campaign adventures to be completed before you can attempt them.
Fixes:
  • Achievements for the Great Modron March will now show up on iOS tablets
  • Fixed an issue where you would not be allowed to open a manual time gate while a natural time gate was open if you closed the natural gate early
  • Fixed an issue that caused some Time Gates to only open with 2 available champion options
  • Added some additional debugging/user feedback around game loading, specifically while loading definitions
  • Fixed several edge cases in relation to potential issues with slow Internet connections


Bug Fixes and Weekend Buff

Version 0.2.39.1 (2018-07-20): Bug Fixes and Weekend Buff
Features:
  • Added Storyteller weekend promo (starting at noon PDT)
Fixes:
  • Fixed an issue with the quest for area 28 of Family Entanglements
  • Fixed a couple typos in the Mists of Ravenloft adventure
  • Fixed a typo in Delina's ultimate description (#buffeddelina)


New Sword Coast Adventures

Version 0.2.39 (2018-07-18): New Sword Coast Adventures
Features:
  • Added two new Grand Tour of the Sword Coast campaign adventures


New DLC and Bug Fixes

Version 0.2.38 (2018-07-13): New DLC and Bug Fixes
Features:
  • Added new Jarlaxle DLC
  • Added weekend buff (to go live at noon)
Fixes:
  • Redid the Fire Elemental monsters to be less memory intensive (hopefully resulting in a better framerate and less crashes on low end tablet devices)
  • Troubadour Troupe now shows the correctly buffed base value in its description (Steam)
  • Changing Deekin's formation slot (without benching him) should no longer cause him to lose his stacks of Story of Doom


Bug Fixes

Version 0.2.38.2 (2018-07-07): Bug Fixes
Fixes:
  • Fixed issue preventing upgrading Deekin at level 40 when in UPG mode.


Bug Fixes

Version 0.2.38.1 (2018-07-06): Bug Fixes
Changes:
  • Troubadour Troupe has been changed to show a formation icon, so you can easily check the tooltip to see its value (how Companions of the Hall works; also set Troubadour Troupe and CotH to use the Ability style icon on the upgrade button)
Fixes:
  • Hitch's Friendly and Asharra's Bonds should no longer be able to be active when they are benched
  • Story of Doom shouldn't continue to tick up while certain screens (like the Chest opening screen) are active
  • Story of Doom will now show the stack count on the outgoing buff message (so you can see it from Deekin's character screen)
  • Fixed one case where players could duplicate Deekin on the Doom is Coming to Waterdeep variant
  • Deekin's Story of Doom description should now change from "Adjacent Champions" to "All Champions" when you purchase his DOOM DOOM DOOM specialization


New Event: Founder's Day

Version 0.2.38 (2018-07-05): New Event: Founder's Day
Features:
  • Added the Founder's Day event, our fourteenth limited-time campaign event! See the in-game FAQ for more information. The event will run until Tuesday, July 17th at noon PDT
Changes:
  • Added the Time Gate timing and piece count to the top left menu time gate button tooltip.
Fixes:
  • Fixed an issue where area 40 of a Grand Puzzle required the two Jaculi be killed twice
  • Fixed having to kill the Sewn Sisters 3 times to complete the area
  • Fixed a couple of cases where ranged enemies could walk past the formation even though you still had alive Champions
  • Fixed a case where you could pushback attacking enemies (Asharra's Ultimate) and not have the area background start moving again
  • Fixed and issue where the achievement pop-up sometimes showed in the wrong place.
  • The hero mouse-over display now shows if an upgrade is Locked (at a higher level), Available, or Not Chosen (when you have picked the other specialization choice)


Bug Fixes

Version 0.2.37.1 (2018-06-28): Bug Fixes
Fixes:
  • Fixed some issues with high resolution displays on Mac computers
  • Fixed a case where several armored enemies could not be damaged
  • Fixed a case where the Tomb of the Nine Gods adventure wouldn't load


New Feature: Time Gates

Version 0.2.37 (2018-06-28): New Feature: Time Gates
Features:
  • Added Time Gates, a way to recruit and gear up missed event champions. See the Dev Blog and FAQ for more information.


New Tomb of Annihilation Adventures

Version 0.2.36 (2018-06-28): New Tomb of Annihilation Adventures
Features:
  • Added two new Tomb of Annihilation adventures! These two adventures conclude the main storyline of Tomb of Annihilation, but there'll be more side-quests and variants to come in our version of the campaign, so don't stop earning favor with Kelemvor! You'll need it!
Fixes:
  • Fixed Binwin's Crash and Smash only applying to hits-based enemies, and not armor-based enemies


Bug Fixes

Version 0.2.35.2 (2018-06-14): Bug Fixes
Features:
  • Added drifting fog clouds to the areas with fog weather
Fixes:
  • Fixed a bug where certain bosses might stop attacking.
  • Further fixes for the saving issues some anti-virus users were experiencing.
  • Several typo fixes


Bug Fixes

Version 0.2.35.1 (2018-06-14): Bug Fixes
Changes:
  • Updated Binwin's gear with more polished art
Fixes:
  • Dragon enemies now have a type tag when hovered
  • Changed Binwin's race to Mountain Dwarf
  • Fixed an issue where some buffs could disappear


New Event: Dragondown

Version 0.2.35 (2018-06-13): New Event: Dragondown
Features:
  • Added the Dragondown event, our thirteenth limited-time campaign event! See the in-game FAQ for more information. The event will run until Monday, June 25th at noon PDT
  • Added support for more varied and interesting monster attacks (used in the final boss fight of the Dragondown adventure); please report any technical issues you notice with monster attacks, especially ranged monsters
Changes:
  • Save calls have been optimized in an attempt to fix an issue where certain anti-virus software was blocking some calls for no reason.
Fixes:
  • Fixed several typos


Waterdeep: Dragon Heist - Part 1

Version 0.2.34 (2018-06-06): Waterdeep: Dragon Heist Campaign Part 1
Features:
  • Added the Waterdeep: Dragon Heist campaign. This is a new permanent campaign based on the upcoming official Wizards of the Coast campaign of the same name.
  • You must have completed at least 15 adventures across other campaigns to unlock it on the campaign map.
  • The campaign is launching with two adventures that come with one variant each.
  • There are no blessings for this campaign yet -- they will unlock in a future update -- however you can convert event favor to this campaign favor if you wish.
  • Mousing over a monster now shows their current health (in addition to max health -- stealth added in v124 -- and tags added in v112)
Fixes:
  • Monsters will now walk up sewer stairs, instead of just levitating across them
  • Fixed an issue where enemies stop spawning and the area can't be advanced (or retreated)
  • Fixed several typos
Changes:
  • Change log entry titles will now reference the content update they're associated with, instead of a generic "Early Access Update" number.


Early Access Update 33.4

Version 0.2.33.4 (2018-05-30): Early Access Update #33.4
Fixes:
  • Fixed an issue where players in certain locales couldn't load the game
  • Fixed an issue where event token counts could get out of sync between the server and the client


Early Access Update 33.3

Version 0.2.33.3 (2018-05-29): Early Access Update #33.3
Balance Changes:
  • Event free play now guarantees a gold event chest as a reward at least every 4 free plays
  • Whether or not a chest contains a shiny item is now determined before any items in the chest are generated; the new odds are 0.1% per chest, instead of 0.1% per equipment item. This is a slight nerf to the initial shiny drop rate, but due to how the old system worked once you have two or three shinies it is an overall buff
Fixes:
  • Fixed an issue where event token drops could be lost if you closed/restarted the game while the game was still catching up from a stagnant period of no drops
  • Adjusted chest drop system so that chests can no longer drop duplicate epic equipment until you already have all of that chest's available epic equipment (this was a rare edge case before)
  • Fixed a case where the "You have unfinished transactions" message would not stop appearing after the transactions had been processed
  • Fixed an issue where wide formations (such as the one in the Modron March) would not run all the way offscreen when retreating from an area
  • Fixed an issue where players could get duplicate event/promo notifications after an event or weekend promo ended
  • Fixed a typo in the "The Endless Menace" achievement


Early Access Update 33.2

Version 0.2.33.2 (2018-05-24): Early Access Update #33.2
Balance Changes:
  • Changed Evelyn's health curve at higher levels to match other Champions
Fixes:
  • Fixed the hit sounds for some Champions clearly being wrong
  • Several typo fixed
  • Fixed a graphical glitch where one of Evelyn's sun ray buff markers could flicker
  • Fixed a graphical glitch where a Champion could get stuck with the Persistent Petrification greyscale effect, even though they weren't petrified
  • Fixed a potential instance where the game could get stuck after killing a boss and not progress to the next level


Early Access Update 33.1

Version 0.2.33.1 (2018-05-23): Early Access Update #33.1
Fixes:
  • Fixed an issue with the area 30 boss in The Mechanical Menace adventure
  • Fixed an issue where other boss areas could disable progress unexpectedly


Early Access Update 33

Version 0.2.33 (2018-05-23): Early Access Update #33
Features:
  • Added the Great Modron March event, our twelfth limited-time campaign event! See the in-game FAQ for more information. The event will run until Monday, June 4th at noon PDT
Fixes:
  • Fixed a bug where enemies spawn from the T-Rex could have their graphics pop in at the incorrect scale
  • Fixed a bug where the Yaun-ti monsters might not power up correctly on the adventure where they get buffs
  • Fixed a bug where the Undead monsters that respawn (for a specific variant) could respawn with incorrect graphics settings


Early Access Update 32.1

Version 0.2.32.1 (2018-05-18): Early Access Update #32.1
Features:
  • Added the Warrior Women Weekend promo
Fixes:
  • Fixed a case where killing Ras Nsi would not immediately show a chest goober or go to the next area


Early Access Update 32

Version 0.2.32 (2018-05-16): Early Access Update #32
Features:
  • Added two new adventures to the Tomb of Annihilation campaign, each with 1 variant


Early Access Update 31.2

Version 0.2.31.2 (2018-05-11): Early Access Update #31.2
Features:
  • Added the Marvelous Magic Weekend buff
Changes:
  • Nayeli's Banishing Smite will no longer stun enemies that are transitioning from offscreen (since they can't be targeted for attack or killes until they reach the play area, it doesn't make sense for them to be stunned as it grants no advantage)
  • Changed all occurrences of "Cattie-Brie" to "Cattie-brie". Let us know if you spot any we missed.
Fixes:
  • It should no longer be able to bench Cattie-brie on the Catti-alone objective and not be able to drag her back from the bench
  • Fixed the Satyr Leader getting stuck if she killed your front-most Champion


Early Access Update 31.1

Version 0.2.31.1 (2018-05-04): Early Access Update #31.1
Features:
  • Added the Short 'n Tough weekend buff promo. Instead of a Golden Epic loot card, the bonus item for purchasing during this promo is 3x Gold Supply Chest drops 6 rare + potions or contracts.
Fixes:
  • Fixed a case where the 2nd health bar of the boss in The Running area 50 wouldn't clear correctly
  • Fixed Catti-brie's achievement not saving correctly
  • Fixed chunked health sometimes missing the lines between some chunks


Early Access Update 31

Version 0.2.31 (2018-05-03): Early Access Update #31
Features:
  • Added the Running event, our eleventh limited-time campaign event! See the in-game FAQ for more information. The event will run until Tuesday, May 15th at noon PDT
Balance Changes:
  • Updated the ages of all the Companions of the Hall (Bruenor, Regis, and Drizzt)
Fixes:
  • Fixed a bug where Champions could occasionally get revived from Strix with incorrect health
  • Fixed a bug where formation saves could load unavailable Champions into the formation
  • Fixed some more typos


Early Access Update 30

Version 0.2.30 (2018-04-25): Early Access Update #30
Features:
  • Added five new variant adventures:
  • Escort to Waterdeep: Constant Banditry
  • Waterdeep Detours: Easily Distracted
  • Underdeep Cartography: Durable Deep
  • The Templar's Camp: Poor Guidance
  • Rescue in the Jungle: Upholding the Law
  • Added a panel to the reset screen that shows statistics about the completed adventure
  • Monster types are now displayed when hovering over a monster, and hovering also brings their name and health bar to the front
  • Added a new hotkey that toggles scientific notation (Y)
  • Free Play adventures now show the original adventure name in the quest display
  • Selected level-up multiplier is now remembered through reloads
  • Autoprogress is now turned on by default when starting a new adventure
  • Added a Community Champion achievement for players that "showcase outstanding community leadership" (Does not appear or count towards achievement total if not earned)
  • If you get a golden item and already have a shiny item in that slot, you will now receive a bonus potion of polish which you can use to make a different item shiny
  • Added a power-up bar that displays when bosses or monsters begin to power up
Clarification (no actual change):
  • Barrowin's Blessed Hammer skill description changed to specify that it only buffs base attacks
  • Spending divine favour warning changed to be more descriptive
Balance Changes:
  • Added additional upgrades to all Champions, including a new "Bond" specialization choice for Asharra at level 350
  • Zorbu's Favored Enemy upgrades now start with a 300% bonus damage instead of 100%
Changes:
  • Hero boxes in the bottom bar have additional signifiers to show that they are in the formation
  • Nrakk and Strix's ultimate attack tooltips/hovers will no longer show a damage value, as they don't do damage directly
  • Updated the "Welcome Back" screen
  • Upgrades that affect ultimate attacks now use the same icon as upgrades that unlock ultimate attacks
Fixes:
  • Pressing 'Esc' while opening chests no longer closes the chest screen.
  • Fixed several typos. You've almost found them all, but several more remain. Keep searching!
  • Nrakk's ultimate description should now contain the correct buff amount based on all his ultimate bonuses (from gear, etc.)
  • The description for Nrakk's Deft Strike should now show the proper buffed value
  • Fixed a case where the shiny effect on cards in the Blacksmith Contract dialog could animate incorrectly
Coming Soon:
  • Fixes for offline gold and party DPS calculations with certain Champions


Early Access Update 29.2

Version 0.2.29.2 (2018-04-13): Early Access Update #29.2
Fixes:
  • Weekend Promo buffs will no longer say they expire when you reset your Adventure
  • Fixed some description errors on abilities that cause wnwmies to take extra damage (e.g. Ruby Weakness, Poor Hygiene)
  • Fixed a bug where the Running of the Saurs area 50 boss spawning animation could prevent you from changing to different areaas
  • Fixed an issue where Familiar slots could get stuck a reset


Early Access Update 29.1

Version 0.2.29.1 (2018-04-13): Early Access Update #29.1
Features:
  • Added Companion's Weekend promo
Fixes:
  • Purchase buffs will no longer say that they are expire when you reset your Adventure (since they don't)
  • Fixed the Champions level up button not updating when you get enough golf to level them up (if you have UI Caching on)
  • Fixed a tutorial issue when you get the Swapping tutorial and your available swap is off the Champions bar
  • Fixed an issue with spacing in the name of the Silver Nrakk chest


Early Access Update 29

Version 0.2.29 (2018-04-12): Early Access Update #29
Features:
  • Added the Greengrass event, our tenth limited-time campaign event! See the in-game FAQ for more information. The event will run until Tuesday, April 24th at noon PDT
Changes:
  • Many tweaks and optimizations related to builds for other platforms; please report anything odd that you see
Fixes:
  • The Ability popup for Champions will now update changing properties (like Time Remaining) properly
  • Fixed a bug where a hero with disabled Abilities (e.g. from a stun attack) would say it had disabled Damage instead
  • Fixed a bug where the health bar for hits-based monsters might not update correctly when they received healing
  • Fixed a bug where if you did multiple hits to a single monster in quick succession the damage popup could animate improperly


Early Access Update 28.4

Version 0.2.28.4 (2018-04-10): Early Access Update #28.4
Fixes:
  • Armored hit-based enemies (like the Frost Giant) are no longer clicked by familiars
  • Fixed some typos. Left in some others so reporters don't get complacent
  • Fixed an issue where Strix's ultimate could sometimes cause Strix to stop attacking


Early Access Update 28.3

Version 0.2.28.3 (2018-04-06): Early Access Update #28.3
Features:
  • Added a new weekend buff promotion
Fixes:
  • Added several races to Jarlaxle's check for unique races (tortles, half-orcs, halflings, and gnomes)
  • Scrolling panels are less broken


Early Access Update 28.2

Version 0.2.28.2 (2018-04-03): Early Access Update #28.2
Fixes:
  • Minor text fixes
  • Ultimates that do a lot of hits (like Celeste's) should now do the correct number of hits to armor-based health monsters, like Frost Giants
  • Made several fixes to Strix's ultimate that should improve stability and remove some animation bugs


Early Access Update 28.1

Version 0.2.28.1 (2018-03-31): Early Access Update #28.1
Fixes:
  • Fixed an issue where Strix would get stuck after transforming back from her Ultimate.
  • Fixed an issue where monsters with segmented heath bars would cause progressive lag.


Early Access Update 28

Version 0.2.28 (2018-03-29): Early Access Update #28
Features:
  • Added the Festival of Fools event, our ninth limited-time campaign event! See the in-game FAQ for more information. The event will run until Tuesday, April 10th at noon PDT
Changes:
  • Added weird apple-style rubber banding to the Champion bar for some reason
  • Familiars will no longer cease buying upgrades when the specialization dialog is up
  • Familiars will no longer click things that can't be damaged by clicking
Fixes:
  • Fixed an issue with Familiars skipping upgrades in certain situations


Early Access Update 27.2

Version 0.2.27.2 (2018-03-23): Early Access Update #27.2
Fixes:
  • Fixed an issue where the new familiar DLC was not awarding the correct number of potions (we have also re-credited all prior purchases so you now have the proper number of potions).


Early Access Update 27.1

Version 0.2.27.1 (2018-03-27): Early Access Update #27.1
Fixes:
  • Fixed an issue where the familiar dialog would not stay up
  • Fixed an issue where the DLC prices were not showing up on the familiar DLC dialog
  • Fixed an issue where the familiar button would not show up at all
  • Fixed an issue where boss area did not advance with 3 or 4 clicker familiars active


Early Access Update 27

Version 0.2.27 (2018-03-27): Early Access Update #27
Features:
  • Familiars have been added to the game. Familiars can be purchased for gems or real money and assigned to specific tasks, such as clicking enemies, leveling up champions, or using ultimates.
  • Three familiars are available to purchase for gems for 1.000, 10.000, and 50.000 gems each.
  • Three familiars are available in DLC packs which also include a variety of potions and blacksmithing contracts.
  • Familiars unlock after having reached area 66 in any campaign.
  • Familiars click at different rates depending on the task they're assigned to:
  • Clicking monsters: 5 clicks per second; if 3 or more familiars are assigned to click they will automatically pick up gold and quest items.
  • Leveling champions/click damage: 1 click per second.
  • Using ultimates: 1 click per 30 seconds.
Balance Change:
  • The gem rewards for completing adventures have been drastically increased.
  • All players who have previously completed adventures with updated gem rewards have had the geem difference credited to their accounts. In total 8.200 extra gems are up for grabs if you've completed all of the available adventures and variants (enough to buy 16+ gold chests).
Fixes:
  • Fixed an issue with the news dialog where you could no longer view other recent news stories


Early Access Update 26.1

Version 0.2.26.1 (2018-03-23): Early Access Update #26.1
Fixes:
  • Fixed a possible cause where Invisible Shadows monsters might not reveal corrrectly
  • Fixed an issue with Homecoming where some of the boss monsters were not set up properly
  • Fixed an issue with Homecoming and The Lost Hair of Omu where the Free Play adventures had the wrong difficulty applied
  • Monsters will now play their idle animations properly when stopped at a blockade, and will walk normally when the blockade is removed
  • Reduced memory allocated during UI baking pass which have been causing some slowdown/stuttering in certain cases


Early Access Update 26

Version 0.2.26 (2018-03-21): Early Access Update #26
Features:
  • Added two new Tomb of Annihilation adventures along with one variant for each. The first one, "Homecoming," starts in Camp Vengeance; these are very challenging adventures and variants. Not for the faint of heart!
Fixes:
  • Typo fix in the description of Nayeli's Finely Crafted Scalemail of Justice
Coming Soon:
  • New ways to approach clicking in the game
  • Offline gold and global DPS adjustments
  • Someone who knows magic


Early Access Update 25.1

Version 0.2.25.1 (2018-03-08): Early Access Update #25.1
Changes:
  • Certain enemies will no longer powerboost when you have a large number of enemies on screen (e.g the Adolescent Kraken, Devourer, etc.)
Fixes:
  • Fixed an issue with the Fleetswake formation where a slot had incorrect information about what slots where adjacent to it
  • Fixed a missing icon on Zorbu's Tinker's Toolset of Total Annihilation
  • Potentially fixed a case where cards form chests could get "Duplicate" stamps they aren't supposed to have
  • Fixed some cases where the Kraken Tentacles could be badly positioned on certain game resolution aspect ratios


Early Access Update 25

Version 0.2.25 (2018-03-07): Early Access Update #25
Features:
  • Added the Fleetswake event, our eighth limited-time campaign event! See the in-game FAQ for more information. The event will run until Monday, March 19th at noon PDT
  • Added a setting to disable screen shaking
Changes:
  • You can now clicking through the area transitioning swipe, allowing you to continue to level or unlock upgrades during transitions
Fixes:
  • Fixed respec-ing Tyril not taking away his Bear Form properly
  • Formation saves now work the way they did previously regarding un-purchased Champions, where loading the save will at least cause your bench to be swapped to the correct Champion
  • Hero loot UI will now update immediately to reflect shininess when using a Potion of Shininess
  • Using your last POtion of Shininess or Blacksmithing Potion in your inventory should no longer leave an inventory item with "x0" count
  • Blessing HAmmer should no longer affect escorts, such as Drizzt an Overdue Rendezvous


Early Access Update 24.2

Version 0.2.24.2 (2018-03-05): Early Access Update #24.2
Features:
  • Added a setting to turn off the UI Caching (part of the new performance improvements). Could be causing issues for some players.
Fixes:
  • Fixes for some issues with the optimizations from the previous patch


Early Access Update 24.1

Version 0.2.24.1 (2018-03-02): Early Access Update #24.1
Features:
  • Added "Extra Evil Weekend" promo buff starting at noon PST
Fixes:
  • Fixed a few typos in the new content
  • Fixes for some issues with the optimization from the previous patch


Early Access Update 24

Version 0.2.24 (2018-02-28): Early Access Update #24
Features:
  • Added two new adventures to the Grand Tour campaign. You must complete the Overdue Rendezvous variant (and recruit Drizzt) before you can start these adventures
  • These new adventures each come with one variant easch as well
  • Vastly improved memory usage and implemented several performance enhancements;please report any new graphicla issues you encounter
Fixes:
  • Fixed a couple more typos
  • Birdsong's ultimate now triggers her Tempo of Victory stacks when she gets kills with it
  • Specialization choices are now stricly ordered by id. This should prevent random switching of order. This does mean that some specializations have moved around last time (sorry!), but they shouldn't move around any more in the future
  • The game will now let you know if you need to reload to get new chest data when redeeming a coupon code (this can occur sometimes if you load the game before an update, ans then try to redeem a code related to that update)


Early Access Update 23

Version 0.2.23 (2018-02-23): Early Access Update #23
Features:
  • Added the "Truly Neutral Weekend" buff, which boosts the power of several neutrally Champions until Monday, February 26th at noon PST
  • Added a new set of Champion upgrades; players should be able to push through another 20-25 areas. Note: due to the upcoming tanking and healing changes, these new upgrades do not include additional health or healing bonuses for tanks and healers
Clarification (no actual change):
  • Clarification regarding the chests update: Chest will always attempt to drop at least one upgraded equipment card if one is available (without adjusting the rarity of the items in the chest); it is not guaranteed that this upgrade will be of the highest rarity the chest drops, and only one upgrade is guaranteed (if possible)
  • Example for Gold Chest: It's possible (through extremly unlikely) to get a green upgrade in the same chest you get two purple duplicates (if you had a white or empty slot available); it's also possible (but still unlikely) to get a green upgrade in the same chest as a blue duplicate, even if you have blue upgrades available. The upgrade is not guaranteed to be blue or better, and you are not guaranteed to get more than one upgrade per chest
Balance Changes:
  • Ultimate cooldown reduction equipment items have been rebalanced. Epic gear now reduces the cooldown by 1/4th of the base cooldown, rare by 1/10th, uncommon by 1/20th, and common by 1/40th. This was done in order to make it so that shiny and golden c/d reduction epics do not instantly cap your Champion's ultimate c/d at level 1 and also to give value to players whose c/d reduction items have already leveled up from receiving duplicates or using blacksmithing contracts. Note: in some cases the rebalancing resulted in an *increase* to the c/d reduction on lower rarity items
  • Ultimate cooldown reduction equipment items now have a mox. level. After an item is at or above max level, no more of those items will appear in chests (unless they are an upgrade or a shiny item), and that slot will not be a valid target for blacksmithing contracts. For the exisiting set of c/d reduction items, the max level varies based in the gild level of the item. Normal = 501, Shiny = 251, Golden = 126. These max levels apply to all rarities, so a maxed uot non-epic item will not necessarily provide maxed out c/d reduction
  • For players whose c/d reduction items are already above these levels, or whose items exceed the max level in the future due to an upgraded gild level, we are planning to create a system to automatically distribute those extra levels among other items owned by that hero, however we do not have an ETA on that system
Changes:
  • Clarified the wording of the "Epically Geared" Kelemvor blessing
Fixes:
  • Fixed the dates for the Sune favor conversion window
  • Fixed an extreme edge case where if you had all the shinc items a chest could drop, additional guaranteed shiny items could potentionally downgrade a golden item to shiny
  • Fixed several typos. Thank you for the reports!
Coming Soon:
  • More events, champions, adventures, and variants (always)
  • A rework of offline gold to bring it more in line with gold earned while the game is open; note this rework will hopefully also include a way to account for Barrowin/Regis/etc. style buffs in your party DPS (soon)
  • New ways to approach clicking in the game (somewhat soon)
  • Updated to health, healing , and tanking specs to make tanking a more viable alternative (after everything else)
  • A major rebalancing patch to adress the extreme variation in damage between your main dps and your other champions (after tanking/healing is fixed)
(Note: all of the features and fixes were server exclusive, so no new Steam build has been pushed)


Early Access Update 22.2

Version 0.2.22.2 (2018-02-16): Early Access Update #22.2
Fixes:
  • More typos fixes
  • For a small time there was a bug that could cause Formation Saves to contain duplicate Champions, loading those saves should no longer load the duplicate Champion
  • Fixed a case where Birdsong's achievement timer would fail to update
  • Blacksmithing contracts should now apply towards the Gear Enchant Level achievement without having to restart the game
  • Fixed players who are getting stuck on the map screen after completing a Grand Revel adventure
  • Blessed Hammer now applies to the 2nd part of both hitch and Krond's attacks


Early Access Update 22.1

Version 0.2.22.1 (2018-02-15): Early Access Update #22.1
Fixes:
  • Fixed an issue where a champion could be placed in the formation multiple times
  • Fixed several typos in the new event
  • Fixed an issue with static blockers not appearing


Early Access Update 22

Version 0.2.22 (2018-02-15): Early Access Update #22
Features:
  • Added the Grand Revel event, our seventh limited campaign event (it's not winter themed)! See the in-game FAQ for more information. The event will run until Tuesday, February 27th at noon PST
Changes:
  • All starter packs and force grey packs now contain guaranteed shinies with the chests based on the cost of the pack (1 shiny in the $10 packs, 2 in the $20 pack, 3 in the $30 pack). Note that the initial round of Potions of Polish given out already included credit for money spent on the starter packs.
Fixes:
  • Fixed several typos
  • Fixed an issue where the Free Plays for the new adventures from last week did not have the proper icons
  • Fixed an issue in Lost in the Deep where blocked bench seats could still be used in some cases
Still Coming Soon:
  • Loot level caps on cooldown reduction gear so that you won't get any duplicates of that gear or have them be targets for Blacksmithing Contracts if your cooldown reduction is already capped (sooner rather than later)
  • A rework of offline gold to bring it more in line with gold earned while the game is open; note this rework will hopefully also include a way to account for Barrowin/Regis/etc. style buffs in your party DPS (also soon)
  • New ways to approach clicking in the game (somewhat soon)
  • Updated to health, healing and tanking specs to make tanking a more viable alternative (after everything else)


Early Access Update 21

Version 0.2.21 (2018-02-09): Early Access Update #21 - Chest Upgrades
Features:
  • Massive chest and potion changes. See below for details. Read the blog post at the Dev Blog for additional detail
  • To celebrate the new chests, we're running a chest sale from now until Tuesday, February 13th at noon PST. Get up to 25% more chests on pack purchases of 7 or more chests
  • Added a "Next Chest" button after opening a chest, which lets you to open another chest without having to click the chest selector on the left again
Balance Changes:
  • Chests will now always attempt to drop an upgrade if one is available (without adjusting the rarity of the items in the chest)
  • Purchased chest packs of 7 chests or more will now include guaranteed shiny items. See the store page for more details
  • A one-time lot of "Potions of Polish" have been added to the inventories of players who have made purchases in the past, based on total amount spent. These potions can be used to upgrade a random loot item to be "shiny"
  • Potions of Heroism (+health) have been removed form the chest drop table, however existing potions will remain in your inventory
  • Existing "Potions of Fire Breath" have been renamed "Expired potion of Fire Breath"
  • New "Potions of Fire Breath" have been added that to do damage based on your party dps rather than a fixed percentage of this monster health
  • New "Potions of Specialization" have been added to the chest drop tables that can be used to reset any specialization choice you have made on the run
  • Potions durations have been updates based on rarity. The new durations are as follows: Common: 5 minutes. Uncommon: 15 minutes. Rare: 60 minutes. Epic: Until you complete your current adventure. (Expired fire breath potions are excluded from this change)
  • New Blacksmithing Contracts have been added to chests. These new contracts increase the loot level (not rarity) of a random piece of loot owned by a selected Champion; con only be used on Champions with all 6 gear slot filled
  • Cooldown reduction (both normal and ultimate cooldowns) has been capped at 75%
  • Gear item levels are now more powerful (250 level to double instead of 1000)
Changes:
  • Chest packs are now opened separately from normally earned chests. When opening chests from packs, a new dialog will display any guaranteed shinies that you will earn from the pack. note that only packs purchased after the update will be shown in this way. Previously packs' chasts simply appear in your normal stash
Fixes:
  • Fixed an issue with the area 10 boss in Rescue in the Jungle
  • Fixed an issue with the area 45 boss in Rescue in the Jungle
  • Fixed an issue where Azaka's portrait didn't show up correctly in a couple of cinematics
  • Fixed a grammatical issue with Stoki's tips
  • Fixed several other typos
Coming Soon:
  • Loot level caps on cooldown reduction gear so that you won't get any more duplicated of that gear or have them be targets for Blacksmithing Contracts if your cooldon reduction is already capped (sooner rather than later)
  • A rework of offline gold to bring it more in line with gold earned while the game is open (also soon)
  • New ways to approach clicking in the game (somewhat soon)
  • Updates to health, healing, and tanking specs to make tanking a more viable alternative (after everything else)


Early Access Update 20

Version 0.2.20 (2018-02-07): Early Access Update #20
Features:
  • Added two new Tomb of Annihilation adventures along with one variant for each
  • Implemented an optimization to the rendering pipeline that should increase performance when large numbers of monsters are on-screen
Changes:
  • Updated the silver and gold chest inventory icons to match the event chest icon style
Fixes:
  • Fixed several typos; keep the reports coming!
  • Fixed an issue where Asharra's "Bond: Elves and Dwarves" was also erroneously buffing halflings
  • Formation swaps now work while Champions are under ranged attack only (which matches when you can drag Champions out of/into slots)
  • Fixed some instances where Sarcophagi might sort incorrectly with other elements on the screen


Early Access Update 19.1

Version 0.2.19.1 (2018-01-26): Early Access Update #19.1
Fixes:
  • Fixed a few typos in the Midwinter event
  • Fixed an issue where some portraits weren't appearing in the Waterdeep Detours adventure
  • Bruenor now starts in the middle slot of the bottom slot of the Midwinter formation


Early Access Update 19

Version 0.2.19 (2018-01-24): Early Access Update #19
Features:
  • Added the Midwinter event, our sixth limited-time campaign event (and what feels like our sixth winter themed one)! See the in-game FAQ for more information. The event will run until Monday, February 5th at noon PST
Changes:
  • The Champion Attack description boxes now include icons to designate the type of the attack (currently includes Ranged, Melee, or Magic types)
Fixes:
  • Fixed an issue in the Underdeep Cartography area 41 where the game would pause for a bit before continuing after the cinematics
  • Fixed an issue on the chest opening screen where you could sometimes erroneously open a chest you did not intend to open
  • Fixed an issue where the background would sometimes stop scrolling in certain areas of the Underdeep Cartography adventure, making it impossible to seal to required sarcophagi or light the required torches


Early Access Update 18.1

Version 0.2.18.1 (2018-01-19): Early Access Update #18.1
Fixes:
  • Fixed an unintended issue where Barrowin's Blessed Hammer could affect ultimate attacks


Early Access Update 18

Version 0.2.18 (2018-01-17): Early Access Update #18
Features:
  • Added two new variants:
  • March of the Undead, a new variant of Terror in the Dark
  • Invisible Shadows, a new variant of Unearthed Evil
Fixes:
  • Barrowin's buff list will no longer randomly get spurious entries for Blessed Hammer that shows 0%


Early Access Update 17.1

Version 0.2.17.1 (2018-01-12): Early Access Update #17.1
Features:
  • Added the Grand Chultian Weekend buff
  • Added a graphical representation of the stacks of Barrowin's Blessed Hammer buff to make it easier to see who is attacking with bonuses
Changes:
  • Flame Strike no longer takes AOE targets into account when determining the damage of each fireball, so every enemy that gets hit with all fireballs should receive the full specified attack damage
  • Stunning the T-Rex boss will cause it to stop spawning zombies while stunned.
Fixes:
  • Fixed un-purchased Champions having incorrect attack cooldowns on their mouseovers
  • Fixed a case where Hitch could have an incorrect attack cooldown after purchasing his Spare Dagger upgrade
  • Fixed a rare case where DPS displays on the formation wouldn't update correctly
  • The tutorials will make sure that it doesn't try and point at UI items on a minimized top bar
  • Drizzt's Whirl of Steel spec will now actually do AOE damage
  • Stuns no longer cause Sarcophagi or Torches to stop moving
  • Fixed a cause where stunned enemies might stop animating when the stun is removed


Early Access Update 17

Version 0.2.17 (2018-01-10): Early Access Update #17
Features:
  • Added two new challenging variants to the Chult based Tomb of Annihilation adventure: Crowed Streets and Market Fluctuations.
Balance Changes:
  • Barrowin's Blessed Hammer now caps 4 stacks
Changes:
  • Ranges Enemies will no longer walk into formation if they are attacking a Champion at the back of the formation
Fixes:
  • Barrowin's Blessed Hammer no longer applies to dead Champions
  • Fixed an issue where buffs from Champions that you bring in from the bench might not have been applying properly


Early Access Update 16.2

Version 0.2.16.2 (2018-01-03): Early Access Update #16.2
Fixes:
  • Fixed an issue with the tutorial for swapping Champions not working properly with certain UI scale


Early Access Update 16.1

Version 0.2.16.1 (2018-01-02): Early Access Update #16.1
Changes:
  • Reduced the requirement for Barrowin's "The Faith Shield" achievement to 1e22
Fixes:
  • Fixed an issue where Barrowin's Blessed Hammer could stack incorrectly
  • Fixed an issue where event currency could be converted prior to the event ending
  • Fixed an issue where Barrowin's "The Faith Shield" achievement progress was loading incorrectly upon game load or after resetting
  • Fixed a typo in Jamilah's ultimate attack
  • Fixed several typos in the Wintershield adventure


Early Access Update 16

Version 0.2.16 (2017-12-27): Early Access Update #16
Features
  • Added the Wintershield event, our fifth limited-time campaign event! See the in-game FAQ for more information. The event will run until Monday, January 8th at noon PST


Early Access Update 15.2

Version 0.2.5.1 (2017-09-27): Early Access Update #5.1
Features:
  • Added the Wonderful Winter Weekend promo, which runs from now until Monday at noon. This promo buffs three specifically chosen Champions and allows you to purchase chests with gear for just those Champions
  • Added support for more sale types, including a more chests sale which will run next week from Monday, December 25th at noon PST until Friday, December 29th at noon PST
Fixes:
  • Fixed an issue with Drizzt's chest piece gear buffing the wrong upgrade
  • Fixed an issue where the Steam Winter Sale notification had the wrong end time set
  • Fixed an issue where you could not purchase a blessing if you had exactly the correct amount of favor


Early Access Update 15.1

Version 0.2.15.1 (2017-12-21): Early Access Update #15.1
Fixes:
  • Fixed an issue where players could not start the Underdeep Cartography adventure
  • Fixed an issue where Sarcophagi were not spawning during the Underdeep Cartography adventure
  • Fixed an issue where multiple Sarcophagi could spawn on top of eachother
  • Sarcophagi now start opened and are properly sealed when you whack 'em
  • Fixed an issue where champions were getting erroneously disabled during the Lost in the Deep variant
  • Minor test fixes


Early Access Update 15

Version 0.2.15 (2017-12-20): Early Access Update #15
Features:
  • Added three new adventures to the Grand Tour of the Sword Coast campaign
  • Added Drizzt as a recruitable champion; you must complete the first variant of the Underdeep Cartography adventure before you can add him to your formation
Balance Changes:
  • Normal silver and gold chests now weight drops more towards empty equipment slots
Fixes:
  • Added a fix for resetting sometimes not clearing some values


Early Access Update 14.3

Version 0.2.14.3 (2017-12-15): Early Access Update #14.3
Fixes:
  • Fixed full screen resolution issue on mac books
  • Temporarily added screen resolution selector to game load so folks who have broken resolution data saved can fix themselves


Early Access Update 14.2

Version 0.2.14.2 (2017-12-13): Early Access Update #14.2
Balance Changes:
  • The area requirement for A Wise Endeavour has been reduced to 150
Changes:
  • Made the most recent events show up at the top of the event tab in the achievement dialog
  • Gromma's Wall of Stone now damages all monsters it lands on
  • Added a setting to turn off Razer Support for people with Razer equipment
Fixes:
  • Typo fix in area 23 of the Simril Spoilsport adventure
  • Flame Strike only does the amount that is stated in the character sheet
  • Fixed an issue which could cause crashes when using Delina


Early Access Update 14.1

Version 0.2.14.1 (2017-12-08): Early Access Update #14.1
Features:
  • Enabled the Recruit-a-friend weekend for another go-round, this time with Hitch slippers as the shiny reward
  • Tweaked the Recruit-a-friend process in response to player feedback on the first weekend
Fixes:
  • Winter Wolves are now classified as Monstrosities instead of Beasts
  • The Scarred Leader in area 35 of the Simril adventure is no longer classified as a Beast


Early Access Update 14

Version 0.2.14 (2017-12-06): Early Access Update #14
Features:
  • Added the Simril event, our fourth limited-time campaign event! See the in-game FAQ for more information. The event will run until Monday, December 18th at noon PST
  • Champion ultimate abilities are now usable with numeric keypad
  • The game is now compatible with Razer hardware - let there be lights!
  • You can now minimize the top UI using a button added to the left of the top left menu - bird hunters rejoice!
Balance Changes:
  • Calliope's stat block has been updated to match her official Force Grey character sheet
  • Tyril's stat block has been updated to match his official Force Grey character sheet
  • Gold event chests can drop potions in addition to gear and contracts; this change does *not* affect the average amount of gear found in gold event chests, however it will result in fewer contracts
Changes:
  • Changed the quest text in area 15 of the Ring of Regeneration to no longer refer to the Tomb Guardian as undead, since it's actually a modified Flesh Golem (construct)
  • Tyril is now Neutral Good, changed from Chaotic Good, to match his official Force Grey character sheet
  • You can now open the main menu from the campaign map screen
  • Health increase and healing upgrades now more consistently use the health icon
Fixes:
  • Fixed the spelling of Coliseum to be less horribly incorrect
  • Fixed an issue with the quest in area 39 of Exploring Port Nyanzaru
  • Fixed a weird text character in area 3 of Running of the Saurs
  • Fixed a typo in area 12 of Running of the Saurs
  • Potential fix for having the game crash at the end of events
  • Fixed the "Hide Formation Circles" toggle not hiding formation circles consistently
  • Fixed being able give yourself lots of gold before starting an adventure
  • Fixed not being able to complete boss levels when distractions spawn monsters while only the boss is left


Early Access Update 13

Version 0.2.13 (2017-11-29): Early Access Update #13
Features:
  • Added two new Tomb of Annihilation adventures:
    • Exploring Port Nyanzaru
    • The Running of the Saurs
  • Added hotkey indicators for each ultimate to the top left corner of their icons
Changes:
  • Updated the description of Gromma's Spiked Shell upgrade to be more clear whose base damage is being used
Fixes:
  • Swapped the left-hand tab icons on the Feast of the Moon dialog
  • Monsters should now no longer grow unboundedly-large
  • Fixed numerous places where exceptions could occur if you reset unexpectedly
  • Fixed resuming the game throwing an exception occasionally


Early Access Update 12.1

Version 0.2.12.1 (2017-11-23): Early Access Update #12.1
Changes:
  • Removed ages from champion bio text since it is now included on the dialog.
  • Removed "background" from character sheets
  • Changed behaviour of "Cannot Save" pop up after killing a boss and the game cannot save.
Fixes:
  • Fixed achievements from unreleased events showing up. Whoops.
  • Removed the "from all campaigns" text from the Temporary Worship blessing.
  • Fixed line breaks in the character bios that should not be there
  • Fixed auto progress being on but not auto progressing after failing the first area.
  • Fixed a case where the backend would not apply Favor bonuses correctly


Early Access Update 12

Version 0.2.12 (2017-11-22): Early Access Update #12
Features:
  • Added Kelemvor's Blessings
  • Added in-game support for steam DLC discounts
Fixes:
  • Fixed bug where players would not get all of the loot from the Force Grey Pack until they restarted the game.
  • Fixed not being able to purchase blessings that you have the exact amount for
  • Fixed a bug where certain Ultimate Attacks could make static monsters (orb, wall) un-attackable


Early Access Update 11.1

Version 0.2.11.1 (2017-11-17): Early Access Update #11.1
Features:
  • Added new Steam DLC packs celebrating the end of season 2 of Force Grey
Changes:
  • Chests loot now has its order randomized, so the top-left items are no longer always equipment
Fixes:
  • Grandmotherly Love tweaked to more closely match the description (full bonus for ages 20-29)
  • Gromma can now be moved around in the formation during the A Grand Nandventure variant, as intended
  • Added Champion Age to the stats bar
  • Fixed resetting Kelemvor's blessings (even though there are none…) turning off the effects from Torm's blessings.
  • Fixed a case where Stoki could erroneously attack the spot where a dead enemy had been if there weren't enough targets for her attack


Early Access Update 11

Version 0.2.11 (2017-11-16): Early Access Update #11
Features:
  • Added the Feast of the Moon event, our third limited time campaign event! See the in-game FAQ for more information. The event will run until Tuesday, November 28th at noon PST
Balance Changes:
  • Adjusted the stat blocks of Jarlaxle, Delina, and Makos, for reasons unclear at this time:
    • Jarlaxle is now 10 STR, 18 DEX, 13 CON, 16 INT, 11 WIS, 14 CHA
    • Delina is now 8 STR, 10 DEX, 14 CON, 15 INT, 13 WIS, 17 CHA
    • Makos is now 11 STR, 10 DEX, 14 CON, 14 INT, 8 WIS, 18 CHA
Fixes:
  • Fixed recruit a friend notification overlapping other UI elements in some cases.
  • Fixed the journal occasionally not displaying items properly
  • Fixed typo in journal: peformed -> performed


Early Access Update 10.2

Version 0.2.10.2 (2017-11-10): Early Access Update #10.2
Fixes:
  • Fixed achievement damage boost not being reported correctly in the achievement dialog
  • Fixed champions continue their walking animations when they should be idle
  • Fixed monsters sliding towards champions when they were attacked close to a champion
  • Fixed a case where ranged monsters could stop attacking
  • Fixed recruit a friend not awarding chests when recruiting some friends.


Early Access Update 10.1

Version 0.2.10.1 (2017-11-09): Early Access Update #10.1
Features:
  • Icons on champions' portraits that show current equipment now show Gild level (Shiny/Gold) of equipment as well.
  • Friend promotion weekend!
Changes:
  • Champions now show text above them when they take damage
  • Updated the blessings dialog layout
Fixes:
  • Fixed an issue with the quest in area 22 of the Terror in the Dark adventure


Early Access Update 10

Version 0.2.10 (2017-11-08): Early Access Update #10
Features:
  • Added a new variant to each of the Tomb of Annihilation adventures - "The Death Curse" and "Premature Betrayal". These new variants require you reach area 150 and have challenging restrictions on your play
Balance Changes:
  • All champions have had additional high level upgrades added. This should provide approximately another 20 areas of progression to players with enough favor to access the new upgrades
  • Makos' level 55 upgrade no longer requires a specific specialization but now increases his dps by 100% instead of 200%
  • Stoki's level 235 upgrade which adds an extra attack target if you choose the Ki Strike specialization has been removed
Changes:
  • When Upg is toggled or alt+shift is pressed and a champion is locked, it unlocks the champions before purchasing their first upgrade
  • Updated the description of Jamilah's Frenzy ability to be more clear
  • The formation arrows from Hitch's Friendly ability now only point to those it is affecting
Fixes:
  • Fixed champions sliding when the background goes from not moving to moving (i.e. when you're being attacked and you defeat your attackers)
  • Fixed level up button not acting correctly when you have gotten the last upgrade or you have unlocked an upgrade and not clicked the upgrade button
  • Fixed "R" hotkey not appearing on the hotkeys tooltip (opens Complete Adventure dialog)
  • Fixed ranged enemies' shoot timing and position to match up with their animation and graphic
  • Fixed Zombie Cleric shooting arrows from his mace (now uses Magic Missile)
  • More improvements made towards decreasing the memory footprint of Idle Champions
  • Fixed a case where Jamilah might not make a full 6 attacks with her Ultimate Attack


Early Access Update 9.2

Version 0.2.9.2 (2017-11-01): Early Access Update #9.2
Balance Changes:
  • Balanced the damage of Krond's ultimate attack to be more in line with other Champions' ultimate attacks
Changes:
  • Vampire Spawn and the Weakened Vampire boss are no longer classified as Humanoids
  • The adventure indicators on the map now show locked adventures.
  • Small layout changes to settings dialogs
  • The Devilish Fiends' debuffs no longer stack
  • Krond's Eldritch Strike now has its own debuff icon
Fixes:
  • Fixed shiny DLC loot counting as two shinys instead of one in the user achievements.
  • Fixed champion panel scroll buttons sometimes not moving the panel over by the appropriate amount
  • Fixed issue with the champion panel scrolling when clicking the scroll buttons quickly
  • Fixed the Loot section of the Journal occasionally showing "Loot data unavailable before this point" twice.
  • Potential fix for the game forcing the highest resolution in fullscreen when using alt+tab to minimize the game
  • Fixed auto progress not working after being defeating, going back an area, and quickly reactivating auto progress
  • Fixed visible gaps in background seams forming over time
  • Fixed champion ability modifier being wrong in some instances (Asharra's 9 con was +0 instead of -1)
  • Fixed being able to see your previous adventure for a split second after starting a new adventure.
  • Restored Moonbeam's formation buff icon
  • Fixed several display bugs on the blessings dialog
  • Fixed a case where Krond's Eldritch Strike was stacking incorrectly (could result in it looking like some monsters were more immune to damage than others)
}


Early Access Update 9.1

Version 0.2.9.1 (2017-10-27): Early Access Update #9.1
Changes:
  • We've done a pass on the quest text to add consistency to how we refer to monsters, people, and places. Monster types (some "gnolls") will now be referred to in lowercase, while specific monsters (a "Gnoll Leader") will be capitalized. General places (an "inn" or the "library") will not be capitalized, while specific places (the "Triboar Trail") will be. In general, all quest objectives, whether items or generic monster types, will be capitalized (for example "Defeat 25 Gnolls" or "Defeat the Werewolf Leader").
Fixes:
  • The Deadly Beholders from the Liars' Night variant will now 'explode' correctly when they reach your formation
  • Loot/bonuses on Delina now buff her Twinned/Empowered Spells correctly
  • Damage text on Krond with Scientific Notation turned on should no longer spill to 2 lines
  • Favored Enemy buff graphic will no longer show up for invisible Pickpockets
  • Added a debuff graphic and icon (with mouseover description) to explain the Attack slowdown effect that Devilish Fiend gives
  • Fixed the darkness on It's Getting Darker not covering the whole screen
}


Early Access Update 9

Version 0.2.9 (2017-10-25): Early Access Update #9
Features:
  • Added the Liars' Night event, our second limited time campaign event! See the in-game FAQ for more information. The event will run until Monday, November 6th at noon PST
Balance Changes:
  • Several Champions have had their stat blocks updated, however none of the changes affect any existing abilities (Hitch's "Friendly") at this time
Changes:
  • Updated the Seeking Allies adventure icon in the Tomb of Annihilation campaign
  • Champions with multiple components to their attacks (e.g. Hitch with daggers) will now show their base Damage with both parts separated: "XXXXX+YYYYY Damage" to make it easier to determine how much damage each part of the attack will do
Fixes:
  • Fixed an edge case where players with 1 event favor could not convert their favor
  • Fixed some issues with the Upgrades and Buffs scroll lists in the Champion Info dialog
  • Fixed grammar in some champion bios
}


Early Access Update 8.2

Version 0.2.8.2 (2017-10-20): Early Access Update #8.2
Changes:
  • Achievements now organized by category in achievements dialog with headers
  • Achievements dialog now shows how many achievements you have completed and the total bonus earned
Fixes:
  • Fixed achievement name typo
  • Reworked the damage queueing system. Should correct for occasional delays in attack.
}


Early Access Update 8.1

Version 0.2.8.1 (2017-10-19): Early Access Update #8.1
Changes:
  • Visual tweak for distractions' gold drop
Fixes:
  • Fixed the upgrade notification showing the next upgrade when buying upgrades with alt+shift or the Upg toggle.
  • Fixed potential issue where loot stat verification could end up doubling the loot stats and falsely cause achievements to fire
  • Fixed Fast Recovery in the Blessings dialog showing +% when it should show
  •  %.
  • Fixed the Adventure Complete Reminder dialog sometimes appearing when it shouldn't when you start an adventure
}


Early Access Update 8

Version 0.2.8 (2017-10-18): Early Access Update #8
Features:
  • Added Tomb Of Annihilation Campaign
  • Added first two adventures and variants to the Tomb Campaign
Changes:
  • When starting a new adventure the list of requirements now shows a check or an X next to each requirement to tell you if you meet the requirement or not.
  • Ultimate attacks' cooldown time is now displayed with 2 decimal places (if not a whole number).
Fixes:
  • Fixed the really really broken Upg toggle button.
  • Fixed the "Selune's Blessing" achievement not updating until you restart the game.
  • Fixed ultimate attack cooldowns not being reduced by the duplicate items
  • Fixed the hide complete and hide locked options on the adventure dialog not properly saving their states
}


Early Access Update 7

Version 0.2.7 (2017-10-17): Early Access Update #7
Features:
  • Adventure selection dialog now has two toggleable options to hide completed and/or locked variants from view
  • Level up multiplier button can now be set to buy next upgrade (same behavior as alt+shift)
  • Ctrl+tab now has the same behavior as alt+shift.
Balance Changes:
  • Added two new damage increase upgrades to Arkhan (level 6 and 15) and moved his other upgrades around slightly ("First in Line" now unlocks at level 3 instead of 4, "Loyalty" at level 9 instead of 8, Arkhan's specialization at 18 instead of 16, and his damage increases at levels 20 and 24 moved to 21 and 25 respectively)
  • Added a new damage increase upgrade to Jamilah at level 25
  • Updated the ability scores for Jamilah and Arkhan to match the Force Grey character sheets
Changes:
  • Earth Mephits have been renamed to Mud Mephits
Fixes:
  • Fixed a typo in the "Lead the Charge" blessing description (% -> seconds)
  • Fixed an issue with the area 23 quest for Terror in the Dark
  • Fixed several typos
  • Stats relating to loot that were inaccurate should now be properly updated with correct values
  • Fixed going back an area using the arrow keys not turning off auto progress
}


Early Access Update 6.1

Version 0.2.6.1 (2017-10-13): Early Access Update #6.1
Features:
  • Added a hotkey for Blessings dialog (B)
Changes:
  • Added a button to re-enable the warning before purchasing blessings
Fixes:
  • A couple of Champion displays were updated to show Damage that includes a multiplier for the number of targets an attack hits (no offline Damage/gold were affected).
  • Fixed the adventure indicators on the campaign map nit showing up properly on reset.
  • Fixed golden and shiny cards not showing the proper effect amount in the journal an when gotten from chests.
  • Fixed health-related description texts not formatting correctly.
  • Fixed an error that was being caused by using the event hotkey when there was no active event.
  • Fixed hotkeys not working correctly during the tutorials.
  • Fixed bonus divine favor being counted twice on the reset screen.
  • Fixed Complete Adventure dialog text overflow from bonus divine favor.
  • Fixed Campaign Map divine favor display not showing divine favor that was just earned from a reset until the game was reloaded.
  • Fixed several issues with the campaign map fade-in.
}


Early Access Update 6

Version 0.2.6 (2017-10-11): Early Access Update #6
Features:
  • Added two new adventures to the Grand Tour of the Sword Coast campaign (Terror in the Dark and Unearthed Evil), including one challenging variant for each, and Free Play
  • Added Divine Favor conversion system:
  • You can spend Divine Favor from temporary campaigns (events) for a burst of Divine Favor in a permanent campaign (currently only Torm's Favor from the Grand Tour of the Realm campaign)
  • The boost is increased by 20% for every 2 orders of magnitude of favor you convert. So 100 favor = 20% boost, 10,000 favor = 40% boost, 1,000,000 favor = 60% boost, and so forth. The percentage is continuous, so every bit of Divine Favor helps
  • You cannot convert your favor while you are on an adventure that awards that favor
  • You can choose to convert your favor at any time, but will be forced to convert your favor after one week (or after your first reset after one week if you are still on an event adventure)
  • The conversion system can be found within the new Blessings system (see below)
  • Added Blessings system:
  • You can spend Divine Favor (ie. Torm's Favor) in permanent campaigns to improve your heroes. Most of the Blessings apply only to that campaign, but several apply global buffs to all permanent and temporary campaigns
  • Divine Favor spent on Blessings will no longer count towards your gold find (or whatever other bonus the Favor may provide), so choose wisely. The game will warn you if you are spending more than 1% of your available favor on a single Blessing
  • You can reset all of your purchased upgrades in a given campaign, however only 99% of the Divine Favor you spent on the upgrades will be returned
  • The Blessings and Conversion systems can be accessed by a new icon in the top-left
Fixes:
  • Fixed campaign map showing unlocked adventures and locations multiple times or not showing at all
  • Fixed campaign map being unable to select event campaigns after resetting
  • Fixed achievements not acknowledging shiny loot that you own.
  • Fixed DLC purchases made outside of the game not properly updating stats and achievements


Early Access Update 5.3

Version 0.2.5.3 (2017-10-06): Early Access Update #5.3
Features:
  • Escape key now closes the active dialog if there is one
  • New hotkeys for opening/closing dialogs: Shop (s), Achievements (a), Collections (c), Complete Adventure (r), Chest Screen (o), Event (h)
  • New hotkeys for loading formations: Slot 1 (q), Slot 2 (w), Slot 3 (e)
  • New hotkeys for area transitions: Go to previous area (left arrow), Go to next area (right arrow), Slide area level list backward (alt+left arrow), Slide area level list forward (alt+right arrow)
  • List of hotkeys can be viewed by hovering over the icon in the bottom right corner of the screen
Changes:
  • The "Endless Harvest" achievement now states that you must complete area 150, not just reach it.
  • Journal now shows timestamps in your local time.
  • Journal Loot tab now shows "Welcome Back" gold and event tokens.
  • Complete adventure tooltip now updates values while open
  • Can no longer load formations while being attacked or if enemies have made it past the front of the formation
  • The DPS display (as well as the DPS that dropped gold from silver chests and contracts uses) is now based on all of the properties of the Champions' attacks, including the number of targets. This should make the displayed DPS (and dropped gold) more accurate for Champions like Asharra and Hitch that attack multiple Enemies
Fixes:
  • Complete adventure button tooltip showing the % increase when you currently have 0 current divine favor
  • Complete adventure button tooltip no longer shows fractional values for the % increase
  • Fixed some Highharvestide ranged monsters being able to shoot while stunned
  • Fixed a bug where the level multiplier button sometimes loses it's effect on certain champions.
  • Fixed the damage not being rounded in the summary pop up on champions
  • Fixed campaign map not scaling to fit its container on resolutions higher than 1080p
  • Various text fixes
  • Fixed a bug where target priority effects wouldn't cause Enemies to adjust their targets priority.
  • Fixed the event tutorial enabling the close button on the campaign map even though there is no current adventure
  • Fixed reset screen divine favor display being off-center in some cases
  • Fixed divine favor display on campaign map having the event token counter text overflow the container
  • Fixed divine favor counter displaying 0 in the event dialog when the amount of divine favor was very large
  • Fixed loaded formations not swapping the correct champion onto the bench if they were still unlocked
  • Fixed formation ability tooltip not disappearing if you had dragged the champion while it was visible
  • Boss health bars should no longer stop updating when they get to the 2nd layer in some cases


Early Access Update 5.2

Version 0.2.5 (2017-10-02): Early Access Update #5.2
Changes:
  • You can no longer mute or report yourself in chat
  • Equipment collections dialog now has links to the champion info sheet to see what equipment the champion currently has equipped (for champions that are visible on the bottom panel)
  • Stoki's base attack no longer sometimes causes the screen to shake
  • Buffs' timers no longer countdown while cinematics are showing
  • Complete adventure button tooltip now shows how much divine favor you will earn upon reset and the percentage increase over your current amount of divine favor. Also shows other rewards for the current adventure if you have completed all objectives
  • There is now a border around the slots in the collections dialog that shows the current gild level (gold or silver) of that slot.
  • There is now a message that tells you if you do not have enough event tokens to start an adventure
  • Event dialog adventure tooltips now display the requirements to start if you have not already completed the adventure, and the base adventure now shows the cost to start Free Play
Fixes:
  • Fixed some instances where Champion formation slots could get stuck with the wrong arrows or tooltips up
  • Fixed some instances where revived Champions wouldn't get their formation circles back
  • Fixed some instances where dead Champions would not be faded out properly
  • Fixed clicking preventing the quest objective from popping up after a cinematic
  • Fixed cinematics not showing up after resets.
  • Fixed event dialog Divine Favor display not showing the correct value after a reset
  • Fixed Complete Adventure button tooltip displaying the wrong amount of favor in some cases
  • Fixed alt + shift occasionally not getting upgrades automatically.
  • Fixed golden cards appearing to coming out of chests (when they weren't actual gold cards)
  • Fixed completed adventures not getting marked as complete in the event dialog until the game was reloaded
  • Fixed the levels of equipment being incorrect when you open a chest and staying incorrect until you restart the game.
  • Fixed Stoki's "Solemnly Geared" achievement incorrectly being marked complete before 6 different types of gear were obtained
  • Fixed collections dialog not showing gold cards as gold.
  • Fixed an issue with some damage-over-time attacks not counting as boss kills
  • Fixed some UI text overflow issues when using scientific notation


Early Access Update 5.1

Version 0.2.5.1 (2017-09-27): Early Access Update #5.1
Changes:
  • Stoki's Ki Strike now shows a graphical effect to indicate that Enemies still have the damage debuff
  • Tooltip for the Shop button now displays how many gems you have
  • Tooltip for the Complete Adventure button now displays how much favor you would earn by resetting
  • Added using a buff to the journal
  • Added a display to the Adventures section of the event dialog to show how many event tokens each adventure costs to start
Fixes:
  • Arkhan's Level 8 Upgrade now increases his Health by 50% when there are 2 Champions in the column behind him, instead of increasing his damage (matches with Upgrade description now)
  • Fixed an issue where Stoki's Golden Palm and Ki Strike were not applying their ongoing effects properly
  • Fixed the chest tooltip not displaying properly when you have no chests
  • Fixed the event FAQ being repeated
  • Fixed the cinematics showing up in the event freeplay when they should not
  • Fixed an issue with the campaign map hotkey allowing the map to be closed when there was no adventure currently active
  • Fixed divine favor in journal only showing up as Torm's favor.


Early Access Update 5

Version 0.2.5 (2017-09-27): Early Access Update #5
Features:
  • Added the Highharvestide event, our first limited time campaign event! See the in-game FAQ for more information
  • Added a disable blood option to the settings
  • Pressing J opens the journal
  • Pressing I opens the inventory
  • Pressing M opens the campaign map
  • Failed save calls bring up permanent dialog until progress is saved correctly
  • Swapping heros can now be done from the hero panel by pressing the icon in the upper left corner of the hero portrait boxes (if a swap is available)
Balance Changes:
  • Ultimate attacks now scale off of your formation's total DPS (listed in the top-left corner) instead of individual Champion damage, allowing you to use them without needing to constantly adjust your formation. Several attacks have been slightly reduced in effectiveness to balance for this change, but in general this change may allow you to push through bosses that you may not have been able to beat before, due to the vastly increased effectiveness of your non-main damage-dealer's ultimate attacks
  • A number of changes have been put in place in an attempt to rebalance health and monster damage such that tanking large clusters of monsters is less trivial for non-tank/healing spec'd formations. We will continue to monitor the viability of tanking specs to make sure that they are interesting and viable compared to non-tanking specs
  • Increased the Base Health values of Nayeli, Delina, Makos, Tyril, and Hitch
  • Decreased the Base Health value of Arkhan
  • Health curves for all heroes have been adjusted at mid-high levels (~area 50+)
  • Bonus Health provided by Nayeli, Tyril, and Arkhan's tanking specs has been adjusted to be in-line with the health changed
  • Healing and damage shields provided by Celeste, Calliope, Tyril, and Arkhan have been adjusted to be in-line with the health changes
  • Rats now scurry a little faster than other monsters
  • Enemy ranged attacks now do more damage
Changes:
  • The settings dialog now resets your selected resolution when closing it and re opening it
  • The specialization dialog now scales down if it is too big for your screen
  • The journal now shows the amount an item has changed (i.e. it will tell you how many gems you received, chests you received, etc.)
  • While holding alt, the level up button on the heroes in the bottom bar will always show how many levels you need and how much gold you need to get to the next upgrade, even if you cannot afford it
  • Freeplay adventure 'ticks' no longer show up around the locations on the campaign map
  • Journal will now show purchases with gems and event tokens, but only the purchases since this update
  • When you receive an item upgrade, your item will now level up based on the rarity of the old item, providing parity between item level regardless of the order in which you receive them
  • "See World Map" button now says "See Campaign Map"
  • Chest button tooltip layout changed to look nicer and better handle displaying multiple chest types
  • Cinematics fade out faster
Fixes:
  • If you pop out the chat, you can no longer use it to cover elements on the screen that are part of a forced-click tutorial stage
  • If you cannot start an adventure, an X replaces the checkmark in the requirements section of the adventure display on the campaign map
  • Fixed some wording issues in the complete adventure dialog
  • Fixed the amount of damage Flame Strike and Ice Storm do to match their descriptions
  • Fixed an issue where completing a free play could appear to unlock additional adventures


Early Access Update 4

Version 0.2.4 (2017-09-20): Early Access Update #4
Features:
  • Added new Champion: Hitch. You can obtain Hitch by signing up for the Idle Champions newsletter
  • Added new variant adventures to Beast Intentions, the Mad Wizard, and the Cursed Farmer adventures:
  • The Contagious Curse: Investigate the cursed farm you passed earlier before you get sick
  • Maddening: Investigate the odd imp-infested tower you passed earlier while you go slowly mad
  • Beast Mode: Horrible beasts are carrying off villagers and must be stopped by your massive damage
  • A dialog now pops up after you've been playing for a while to let you know you can unlock Hitch by signing up for the Idle Champions newsletter
  • Added DLC packs for Bruenor, Celeste, and Nayeli. Available now on Steam
  • Added a journal to read through the cinematics and to see all of the loot that you have obtained through your adventures
  • Added a "disable lightning" feature to the settings menu
  • Holding Alt and clicking level up now levels a hero up to their next upgrade. Holding Alt+Shift and clicking level up levels the hero up to the next upgrade and unlocks it. Alt\Alt+Shift and clicking level up does nothing if you have an upgrade already available for purchase
Changes:
  • The Cursed Cleric in area 45 of The Cursed Farmer is now a melee attacker and no longer throws arrows with his mace
  • If an invalid resolution is loaded the game defaults to 720p
  • Command on Macs now acts like ctrl on windows to level up your champions multiple times
  • The pop up alerting you if you have opened the game elsewhere no longer has an okay button; you must restart your game
  • Equipment and upgrades that buff ultimate attacks now clarify that they only affect the ultimate's damage, not any secondary effects
  • Chat is now maxed to 200 messages so resizing does not take too long
  • Mad Cows' spit effect has been improved: it now has a hit animation and a debuff graphic so you can tell who is being slowed, it now targets a random Champion instead of always a frontmost Champion, and it no longer shakes the screen
  • The gold gained from Silver Chests no longer takes into account gold potions, in order to match the behavior of Contracts from Gold Chests
Fixes:
  • All of Jarlaxle's buffs to Room to Work should now apply correctly and give the correct Ability name in their descriptions
  • Fixed a case where Formation Ability buff icons would not show properly when moving Champions between slots
  • Fixed a hard lock if you have an unfinished transaction and the tutorial pops up
  • Fixed the adventure select not stating "this is your current adventure" on your current adventure
  • Fixed all rainy areas having lightning when they should not
  • Fixed the shop dialog jumping to the wrong position if you changed resolutions after having it open once
  • Fixed disenchanted shiny cards not making the current equipment shiny
  • Fixed disenchanted shiny cards not counting towards the shiny achievement
  • Fixed monsters coming from distractions and bypassing entire formation
  • Fixed changing scientific notation not automatically applying to everything on screen
  • Fixed chat scrolling down automatically when it should not
  • Fixed an issue where champions would twitch oddly before attacking
  • Fixed an issue where completing a free play could unlock additional adventures as if the free play counted as a normal adventure
  • Many typo fixes


Early Access Update 3

Version 0.2.3 (2017-09-13): Early Access Update #3
Features:
  • Some static monsters (such as Portals or Orbs) are now hit-based instead of damage-based. They will require a certain number of hits (excluding click damage) to destroy. Many attacks can do multiple hits, so be sure to see which combination of Champions works best!
Changes:
  • UI tweaks to free purchase buff popup
  • Achievements dialog now updates achievement progress while opened
  • Added fancier UI for monster health bars
  • You can now skip the purchase step in the Purchasing Chests with Gems tutorial
  • UI rework for 'swap champion' display
Fixes:
  • Fixed an issue with text where the last line was not being centered properly
  • Fixed an issue where bonus reset currency buffs were not applying correctly (hotfix @ 9/12 11:13AM)
  • Fixed an issue where the purchase buff display would flicker if moused over at the edge while the dialog was shaking
  • Fixed gold related achievements not updating until reloading the game
  • Chat room user count should more accurately reflect the current number of people in the room.
  • When dragging Champions around the formation, their ability arrows will now point to the right slots
  • Bringing up the Champion character sheets for un-purchased or benched Champions should show correct Damage numbers now
  • Static monsters (like portals and orbs) can't get pushed back now from damage
  • Chat report button now gives feedback and mutes reported player.
  • Fixed several erroneous references to "Crusaders"
  • Fixed Jarlaxle's achievement potentially firing at the incorrect time
  • Auto progress tutorial should only occur if you have never used auto progress before
  • Can no longer break some tutorial states by closing dialogs with the ESC key
  • Fixed the bottom bar champion equipment display not scaling properly
  • Fixed a bug where killing a boss with a DOT type effect would stop the next wave from spawning


Early Access Update 2

Version 0.2.2 (2017-09-11): Early Access Update #2
Features:
  • Free buffs from purchases now display in the shop when a valid chest bundle is selected
Changes:
  • Actually changed the shop tooltip to say shop instead of store. Whoops.
  • Scrollbar added to adventure select dialog
  • Adventure description text added to adventure select dialog and objective details popout
  • Added proper names for the final three Champion achievements
  • UI rework for the warning message that appears when purchasing chests with gems and added a "don't show again" option
  • Tweaked the language of Minsc's favored enemy upgrades to be more clear that the enemies take more damage, not your Champions
Fixes:
  • Fixed Jamilah's achievement having the wrong goal number
  • Possible fix for level up multiplier not taking effect occasionally.
  • Fixed the redeem button in the shop not giving feedback if something went wrong.
  • Fixed Jarlaxle's Loner upgrade
  • Fixed an issue with Delina's ricochets not doing full damage
  • Many typo fixes


Early Access Update 1

Version 0.2.1 (2017-09-08): Early Access Update #1
Changes:
  • Intro video volume now set from sfx volume (will take effect after loading the game once)
  • Progress is now saved less frequently
  • Shop tooltip now says shop instead of store
  • Ranged enemies that are stunlocked will now still be able to occasionally attack
Fixes:
  • Fixed a typo on Bruenor's Many-notched Axe
  • Fixed an issue where area 26 of the Mad Wizard was improperly scrolling
  • Fixed chest screen occasionally not showing the done button and freezing the game
  • Fixed issue where the music would not mute when in the game was in the background
  • Fixed an issue where attacks targeting stunned monsters that had been pushed back by Asharra wouldn't hit the right place on the screen
  • Celeste's healing achievement now has an icon graphic
  • Celeste's healing achievement now tracks properly (note: it only counts actual effective healing done, so healing a champion at full health will not progress it)


Alpha Update 5

Version 0.1.5 (2017-08-16): Alpha Update #5
Features:
  • Upgrades in the character sheet now display with their name if they have one
  • The tooltip for upgrades now show the upgrade name if it has one
  • Distractions should now be more responsive
  • Dialog now appears upon completing an adventure s objective to remind players that they can now complete the adventure or continue playing
  • Added “Free Play” variant to Beast Intentions which is replayable
  • Remove repeatable flag from Beast Intentions base adventure
Balance Changes:
  • Calliope now attacks the front two enemies with each attack
  • Gold drops reduced in areas 40+
  • Divine Favor rates increased
  • Lycanthropes in the “Were-verpowered” objective have had their health and damage further increased
  • “Were-verpowered” objective now requires you to reach area 75 to complete it
  • Difficulty ratings for the Beast Intentions adventures have been tweaked
  • We highly suggest you reset your account if you want to properly test these changes
Changes:
  • “Small” and “Large” chests rename back to “Silver” and “Gold” chests
  • Store dialog now display the chest open screen in the backgound
  • Removed the green and purple glows on champions when an upgrade is available
  • Removed multiple chest button from chest opening screen
  • UI scale slider now goes grey if your screen resolution height is below 900
  • Tutorial border is now gold
  • Formation save slots now have yallow text if there is a formation saved in it
  • Added Silver Chests to the Shop Dialog for gems
  • Calliope’s attack now hits the two nearest enemies
  • Removed button to close reset dialog when resetting after completing tutorial adventure
  • Game now has an icon and proper name
  • Shortened several quest strings
Fixes:
  • Fixed the hero scroll panel throwing an error and freezing the game for some players
  • Fixed issue where heroes that were dead when they were benched could not be unbenched in other areas
  • Fixed upgrades with the no upgrade available icon
  • Fixed top left gold display showing decimal places occasionally
  • Fixed loading formations would remove escorts
  • Fixed Calliope’s attack animation hit effect playing twice
  • Fixed click damage text scale becoming extremely large due to unbounded scaling
  • Fixed click damage test not moving horizontally with it’s parent
  • Fixed hero scroll pane bugging out occasionally when interacting with the chat


Alpha Update 4

Version 0.1.4 (2017-08-15): Alpha Update #4
Features:
  • Can now use the scroll wheel in chat
Balance Changes:
  • Asharra’s “Bond: Others” specialization changed to “Bond: Tiefling, Firbolg, and Dragonborn”
  • Nayeli’s “Aura of Protection” upgrade now increases damage of all Champions by 50% for each enemy attacking Nayeli (up from 10%)
  • Favored Enemy now increases damage against certain enemy types by 100%, like it says in the description, instead of 20%
Changes:
  • “Silver” and “Gold” chest renamed to “Small” and “Large” chests
  • Chat text is now verdana
  • Chat rooms highlight when mousing over them in the chat room selector
  • Removed border ariund text when typing a message in chat
Fixes:
  • Music volume and other options will now save properly
  • Fixed reset currency gold find bonus being applied multiple times after resetting
  • Fixed an edge case that could caus resets to soft lock or bug out
  • Fixed an issue with the visual effects on chest cards possibly causing a freeze
  • Fixed quest item icons still occasionally spawning twice as large as they should
  • Proper aligments should now be shown on the character sheet
  • Can no longer drag or resize chat off screen
  • Potential fix for hero scroll bar locking up randomly
  • Spamming the left and right scroll buttons on the hero panel no longer causes the scroll to stop working
  • Various test fixes


Alpha Update 3.1

Version 0.1.3.1 (2017-08-12): Alpha Update #3.1
Fixes:
  • Fixed an issue with automatic crash reporting
  • Added more detailed game errore reporting


Alpha Update 3

Version 0.2.41.3 (2017-08-11): Alpha Update #3
Balance Changes:
  • Reset currency (Divine Favor) now provides +1% gold find per currency (instead of +1% dps increase)
  • Reverted health scaling and monster damage adjustment from yaesterday’s balance update
  • Gold in area 10-50 reverted to previous than values
  • Gold in area 50+ reduced at a lower rate than before
  • Reduced the cost to level up click damage
  • Increased the base effect of Celeste’s Crusader’s Mantle
  • Increased the base effect of Jaraxle’s Room To Work
  • Decreased the base effect of Jaraxle’s Equal Opportunity
  • Increased the base effect of Asharra’s Bond
Changes:
  • Purchasing chests now updates the chest count in the chest opening screen
  • Reduced the waviness of the bird s flight path
  • Some confirmation dialogs updated for style consistency
  • You can no longer restart the initial Tutorial adventures or adventure variants
  • Ultimate ability icons now go grey when a hero dies
Fixes:
  • Fixed dropped quest items sometimes being twice their intended size
  • Fixed level purchase multiplier always being set to 1 after releasing shift or control keys instead of being set to the value indicated by the level multiplier button
  • Fixed strange red box on the left of locked champion health bars
  • Fixed chest opening screen sometimes crashing when opening a chest
  • Fixed chest count decreasing when clicking to open a chest but not enough chests were available
  • Fixed opening multiple chests only decreasing the chest counter by one
  • Fixed duplicate distractions in the background (rocks/bushes)


Alpha Update 2.1

Version 0.1.2.1 (2017-08-10): Alpha Update #2.1
Balance Changes:
  • Further adjusted gold, health, and damage scaling of monsters


Alpha Update 2

Version 0.1.2 (2017-09-20): Alpha Update #2
Features:
  • Added a panel to the bottom right to the screen that lets you open the chat, news, changelog, and support
  • Right shift and right control buttons now have the same functionality as the left shift and left control buttons
Balance Changes:
  • The power of rare and epic loot has been reduced
  • Gold drops in area 10+ have been reduced
  • Monster health in area 10+ has been increased
  • Reduced the damage of monsters in area 1 and 2 of the “Brief Tour” adventure
  • Increased the maximum gold drops from distractions
Changes:
  • Gold and Divine Favor displays on the Reset screen now have consistent text layouts and appropriate graphics
  • Changed tooltips to be consistent
  • Ultimate attack ability tooltips now display the cooldown and damage of an attack
  • Hero magnifying glass banner is now blue instead of grey
  • Inventory items highlight much more noticeably when moused over
Fixes:
  • Fixes an issue where the changelog time was not displaying correctly (whoa, meta)
  • Fixed an issue where the news time was not displaying correctly
  • Fixed spacing issue on top bar tooltip
  • Fixed the main menu having a gap at the bottom if your screen is tall enough
  • Fixed type on Beast Intentions area 49
  • Fixed inventory item graphics being too large for their containers
  • Fixed inventory items usage dialog shifting text when first moving the amount slider
  • Fixed an issue where save calls could fail and get stuck in a retrying loop
  • Fixed issue with mouse events firing on items in the bottom bar while scrolled off the screen
  • Fixed an issue with character encoding for “Selune” in several places
  • Disabled several debugging hotkeys (speed up/slow down/night transition/etc.)


Alpha Update 1

Version 0.1.1 (2017-08-09): Alpha Update #1
Features:
  • The “A Persistent Buzzing” adventure variant is now available without having to complete 6 Grand Tour objectives
Balance Changes:
  • Changed the cost/scaling of click damage
Changes:
  • Bottom hero bar now has more flairs
  • Equioment cards now start at level 1 instead of level 0
  • Changed the font of Cinematic and tutorial pop-ups
  • Adjusted the reset dialog text spacing and made it more clear about what would be reset or retained upon completing an adventure
  • Queued ultimate attacks are now cleared when changing areas
  • Adjusted cinematic text in area 30 of “A Brief Toure of the Realms” to remove the gender of the Fire Elemental


Alpha

Version 0.1.0 (2017-08-04): Alpha
Initial Alpha Welcome to Idle Champions of the Forgotten Realms!

This is the initial of the game, so there’s nothing as “changed” yet!

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